31
scripts/System/Systems.gd
Normal file
31
scripts/System/Systems.gd
Normal file
@@ -0,0 +1,31 @@
|
||||
class_name Systems extends Node
|
||||
const ItemSystem = preload("res://scripts/System/ItemSystem.gd");
|
||||
const CutsceneSystem = preload("res://scripts/System/CutsceneSystem.gd");
|
||||
const QuestSystem = preload("res://scripts/System/QuestSystem.gd");
|
||||
const VNSystem = preload("res://scripts/System/VNSystem.gd");
|
||||
const PauseSystem = preload("res://scripts/System/PauseSystem.gd");
|
||||
const BattleSystem = preload("res://scripts/System/BattleSystem.gd");
|
||||
const CookingSystem = preload("res://scripts/System/CookingSystem.gd");
|
||||
const SceneSystem = preload("res://scripts/System/SceneSystem.gd");
|
||||
|
||||
var ITEM:ItemSystem;
|
||||
var CUTSCENE:CutsceneSystem;
|
||||
var QUEST:QuestSystem;
|
||||
var VN:VNSystem;
|
||||
var PAUSE:PauseSystem;
|
||||
var BATTLE:BattleSystem;
|
||||
var COOKING:CookingSystem;
|
||||
var SCENE:SceneSystem;
|
||||
|
||||
func _ready():
|
||||
ITEM = $Item;
|
||||
CUTSCENE = $Cutscene;
|
||||
QUEST = $Quest;
|
||||
VN = $VN;
|
||||
PAUSE = $Pause;
|
||||
BATTLE = $Battle;
|
||||
COOKING = $Cooking;
|
||||
SCENE = $Scene;
|
||||
|
||||
func _process(delta):
|
||||
pass
|
Reference in New Issue
Block a user