prog
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31
addons/madtalk/components/resources/DialogData.gd
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31
addons/madtalk/components/resources/DialogData.gd
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@tool
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extends Resource
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class_name DialogData
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# This Resource is the top container of all the dialog data in the game
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# It contains sheets, each sheet contains sequences, each sequence contains
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# items and options
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#
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# DialogData
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# |- DialogSheetData -> e.g. sheet_id = "npc1_shop"
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# | |- DialogNodeData -> e.g. ID=0 - START (options are inside)
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# | | |- DialogNodeItemData -> e.g. welcome message
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# | | |- DialogNodeItemData -> e.g. some condition
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# | | '- DialogNodeItemData -> e.g. some effects
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# | |- DialogNodeData -> e.g. ID=1 (e.g. some item purchase)
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# | | |- DialogNodeItemData -> e.g. thank you message
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# | | |- DialogNodeItemData -> e.g. effect to buy item
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# | | ...
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# | ...
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# |- DialogSheetData -> e.g. dialog in some other context
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# ...
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# Version number will be used in the future to convert databases to newer
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# versions. This is necessary since conditions and effects are based on
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# enums (and therefore int's) and adding new items might potentially break
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# existing designs
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@export var version: float = 1.0
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# Dictionary keys are strings
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# Dictionary values are DialogSheetData resource
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@export var sheets: Dictionary = {}
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