Battle System base

This commit is contained in:
2025-01-09 18:57:17 -06:00
parent 432d58ae0b
commit 9f8e3b34ea
9 changed files with 99 additions and 17 deletions

View File

@@ -2,7 +2,10 @@ class_name TestNPCController extends "res://scripts/Entities/OverworldEntity.gd"
const TestCutscene = preload("res://scripts/Cutscene/TestCutscene.gd")
func interact(interactor) -> void:
getSystems().CUTSCENE.setCurrentCutscene(TestCutscene.new(interactor, self));
var battle = Battle.new();
getSystems().BATTLE.startBattle(battle);
# getSystems().CUTSCENE.setCurrentCutscene(TestCutscene.new(interactor, self));
pass
func updateMovement(delta) -> void:
pass
pass