Party stuff
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@@ -1 +1,23 @@
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class_name BattleScene extends Node3D
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enum BattlePosition {
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LEFT_TOP_BACK,
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LEFT_TOP_FRONT,
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LEFT_MIDDLE_BACK,
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LEFT_MIDDLE_FRONT,
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LEFT_BOTTOM_BACK,
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LEFT_BOTTOM_FRONT,
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RIGHT_TOP_BACK,
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RIGHT_TOP_FRONT,
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RIGHT_MIDDLE_BACK,
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RIGHT_MIDDLE_FRONT,
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RIGHT_BOTTOM_BACK,
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RIGHT_BOTTOM_FRONT,
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# Should have pinned positions for enemies as well?
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}
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# @export var fighters:Node3D = null
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# func start(
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