Event Go To

This commit is contained in:
2025-05-20 07:28:02 -05:00
parent 7cd96e20d2
commit 6b2fa2b381
7 changed files with 69 additions and 12 deletions

View File

@@ -35,6 +35,9 @@ func end() -> void:
assert(ended == false)
ended = true
func isEndingEvent() -> bool:
return false
func reset() -> void:
started = false
ended = false

View File

@@ -10,6 +10,8 @@ class_name EventConversation extends "res://scripts/Event/Flow/EventGroup.gd"
@export var turnInteractee:bool = true
@export var turnInteractor:bool = true
var endPauseEvent:EventPause = null
func start() -> void:
# Turn events
if interactee && interactor:
@@ -37,14 +39,20 @@ func start() -> void:
addExtraEvent(startPause, 0)
# Create end pause event.
var endPause = EventPause.new()
endPause.pauseType = endPauseType
endPause.entities = entities
endPauseEvent = EventPause.new()
endPauseEvent.pauseType = endPauseType
endPauseEvent.entities = entities
if pauseInteractee && interactee.entity:
endPause.includeInteractee = pauseInteractee
endPauseEvent.includeInteractee = pauseInteractee
if pauseInteractor && interactor.entity:
endPause.includeInteractor = pauseInteractor
addExtraEvent(endPause, -1)
endPauseEvent.includeInteractor = pauseInteractor
addExtraEvent(endPauseEvent, -1)
# Pass off to event group
super.start()
func end() -> void:
# Manually end pause
if endPauseEvent != null && !endPauseEvent.started:
endPauseEvent.start()
super.end()

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@@ -7,10 +7,11 @@ const PauseSystem = preload("res://scripts/Singleton/Pause.gd")
@export var includeInteractee:bool = true
@export var includeInteractor:bool = true
func start() -> void:
func end() -> void:
super.end()
var ents:Array[Entity] = entities
if interactor && includeInteractor && interactor.entity:
ents.append(interactor.entity)
if interactee && includeInteractee && interactee.entity:
ents.append(interactee.entity)
PAUSE.pause(pauseType, ents)
PAUSE.pause(pauseType, ents)

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@@ -0,0 +1,35 @@
class_name EventGoTo extends "res://scripts/Event/Event.gd"
enum Type {
GO_TO,
GO_TO_AND_WAIT,
GO_TO_AND_CONTINUE
}
@export var event:Event = null
@export var type:Type = Type.GO_TO
func start() -> void:
super.start()
if event == null:
print("EventGoTo: No event set")
return
event.start()
func isDone():
if !super.isDone():
return false
if event == null:
return true
if type == Type.GO_TO_AND_WAIT:
return event.isDone()
return true
func isEndingEvent() -> bool:
if type == Type.GO_TO:
return true
return false

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@@ -0,0 +1 @@
uid://da7fr2bave0c

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@@ -76,3 +76,6 @@ func startChild(child:Event) -> void:
child.interactee = self.interactee
child.interactor = self.interactor
child.start()
if child.isEndingEvent():
self.end()