Files
Dawn-Godot/scripts/Event/Flow/EventGroup.gd
2025-05-20 07:28:02 -05:00

81 lines
1.8 KiB
GDScript

class_name EventGroup extends "res://scripts/Event/Flow/EventWithChildren.gd"
enum ProcessType {
SEQUENTIAL,
PARALLEL,
}
@export var processType:ProcessType = ProcessType.SEQUENTIAL;
var childIndex:int = 0
func start() -> void:
super.start()
# If sequential, start first child
if processType == ProcessType.SEQUENTIAL:
childIndex = -1
nextChild()
# If parallel, start all children
elif processType == ProcessType.PARALLEL:
for child in childEvents:
startChild(child)
func update(delta:float) -> void:
super.update(delta)
# If sequential, see if the current child is done, if so go to next child
if processType == ProcessType.SEQUENTIAL:
if childIndex < 0 || childIndex >= childEvents.size():
return
if childEvents[childIndex].isDone():
nextChild()
func nextChild() -> void:
childIndex += 1
if childIndex >= childEvents.size():
return
startChild(childEvents[childIndex])
func isDone() -> bool:
if !super.isDone():
return false
# If sequential, check if we've reached the end of the children
if processType == ProcessType.SEQUENTIAL:
return childIndex >= childEvents.size()
# If parallel, check if all children are done
elif processType == ProcessType.PARALLEL:
for child in childEvents:
if !child.isDone():
return false
return true
return false
func end() -> void:
for child in childEvents:
if child.ended || !child.started:
continue
child.end()
# Send to the parent to end the extra events
super.end()
func reset() -> void:
childIndex = -1
for child in childEvents:
child.reset()
# Send to the parent to reset the extra events
super.reset()
func startChild(child:Event) -> void:
# Inherits some properties from this event.
child.interactee = self.interactee
child.interactor = self.interactor
child.start()
if child.isEndingEvent():
self.end()