Rendering how I want for now

This commit is contained in:
2025-11-28 15:11:58 -06:00
parent d532a9ab21
commit 5573ad815f
15 changed files with 199 additions and 376 deletions

View File

@@ -3,29 +3,20 @@ class_name Player extends CharacterBody3D
@export var _movement:PlayerMovement
@export var facingDirection:EntityMovement.FacingDirection:
set(value):
if _movement:
_movement.facingDir = value
get:
if _movement:
return _movement.facingDir
return EntityMovement.FacingDirection.SOUTH
@export var walkSpeed:float = 48.0:
@export var walkSpeed:float = EntityMovement.WALK_SPEED_DEFAULT:
set(value):
if _movement:
_movement.walkSpeed = value
get:
if _movement:
return _movement.walkSpeed
return 48.0
return EntityMovement.WALK_SPEED_DEFAULT
@export var runSpeed:float = 64.0:
@export var runSpeed:float = EntityMovement.RUN_SPEED_DEFAULT:
set(value):
if _movement:
_movement.runSpeed = value
get:
if _movement:
return _movement.runSpeed
return 64.0
return EntityMovement.RUN_SPEED_DEFAULT