Rendering how I want for now
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@@ -3,29 +3,20 @@ class_name Player extends CharacterBody3D
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@export var _movement:PlayerMovement
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@export var facingDirection:EntityMovement.FacingDirection:
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set(value):
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if _movement:
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_movement.facingDir = value
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get:
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if _movement:
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return _movement.facingDir
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return EntityMovement.FacingDirection.SOUTH
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@export var walkSpeed:float = 48.0:
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@export var walkSpeed:float = EntityMovement.WALK_SPEED_DEFAULT:
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set(value):
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if _movement:
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_movement.walkSpeed = value
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get:
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if _movement:
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return _movement.walkSpeed
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return 48.0
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return EntityMovement.WALK_SPEED_DEFAULT
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@export var runSpeed:float = 64.0:
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@export var runSpeed:float = EntityMovement.RUN_SPEED_DEFAULT:
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set(value):
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if _movement:
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_movement.runSpeed = value
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get:
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if _movement:
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return _movement.runSpeed
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return 64.0
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return EntityMovement.RUN_SPEED_DEFAULT
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