Rendering how I want for now
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@@ -3,15 +3,6 @@ class_name NPC extends CharacterBody3D
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@export var _movement:NPCMovement
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@export var facingDirection:EntityMovement.FacingDirection:
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set(value):
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if _movement:
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_movement.facingDir = value
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get:
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if _movement:
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return _movement.facingDir
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return EntityMovement.FacingDirection.SOUTH
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@export var walkSpeed:float = 48.0:
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set(value):
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if _movement:
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