Starting Cooking System

This commit is contained in:
2025-01-09 22:00:40 -06:00
parent 9f8e3b34ea
commit 5344fc4aeb
7 changed files with 42 additions and 6 deletions

View File

@@ -1,11 +1,15 @@
class_name TestNPCController extends "res://scripts/Entities/OverworldEntity.gd"
const TestCutscene = preload("res://scripts/Cutscene/TestCutscene.gd")
func interact(interactor) -> void:
var battle = Battle.new();
getSystems().BATTLE.startBattle(battle);
func interact(interactor:OverworldEntity) -> void:
# var battle = Battle.new();
# getSystems().BATTLE.startBattle(battle);
var game = CookingGame.new(VerticalSlice.new());
getSystems().COOKING.setCookingGame(game);
# getSystems().CUTSCENE.setCurrentCutscene(TestCutscene.new(interactor, self));
pass
func updateMovement(delta) -> void:
pass
func updateMovement(delta:float) -> void:
pass