Starting Cooking System
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@@ -1,11 +1,15 @@
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class_name TestNPCController extends "res://scripts/Entities/OverworldEntity.gd"
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const TestCutscene = preload("res://scripts/Cutscene/TestCutscene.gd")
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func interact(interactor) -> void:
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var battle = Battle.new();
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getSystems().BATTLE.startBattle(battle);
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func interact(interactor:OverworldEntity) -> void:
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# var battle = Battle.new();
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# getSystems().BATTLE.startBattle(battle);
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var game = CookingGame.new(VerticalSlice.new());
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getSystems().COOKING.setCookingGame(game);
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# getSystems().CUTSCENE.setCurrentCutscene(TestCutscene.new(interactor, self));
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pass
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func updateMovement(delta) -> void:
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pass
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func updateMovement(delta:float) -> void:
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pass
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