Files
Dawn-Godot/scripts/Entities/TestNPCController.gd

16 lines
510 B
GDScript

class_name TestNPCController extends "res://scripts/Entities/OverworldEntity.gd"
const TestCutscene = preload("res://scripts/Cutscene/TestCutscene.gd")
func interact(interactor:OverworldEntity) -> void:
# var battle = Battle.new();
# getSystems().BATTLE.startBattle(battle);
var game = CookingGame.new(VerticalSlice.new());
getSystems().COOKING.setCookingGame(game);
# getSystems().CUTSCENE.setCurrentCutscene(TestCutscene.new(interactor, self));
pass
func updateMovement(delta:float) -> void:
pass