Hide UID files in VSCode

This commit is contained in:
2025-01-19 22:10:08 -06:00
parent 163c37ffe3
commit 43d6f58763
7 changed files with 55 additions and 25 deletions

View File

@@ -1,14 +1,10 @@
class_name TestCutscene extends "res://scripts/Cutscene/Cutscene.gd"
const OverworldEntity = preload("res://scripts/Entities/OverworldEntity.gd");
const CookingStartEvent = preload("res://scripts/Cutscene/Cooking/CookingStartEvent.gd");
var cook:CookingGame;
class_name TestCutscene extends "res://scripts/Cutscene/Scene/OverworldConversationEvent.gd"
func _init(speaker:OverworldEntity, interacted:OverworldEntity ) -> void:
cook = CookingGame.new(VerticalSlice.new());
pass
func setupCutscene() -> void:
add([
CookingStartEvent.new(cook),
]);
super(
speaker,
interacted,
[
"Hello"
]
);

View File

@@ -1,13 +1,27 @@
class_name BasicNPCEntity extends "res://scripts/Entities/OverworldEntity.gd"
const Cutscene = preload("res://scripts/Cutscene/Cutscene.gd")
const Cutscene = preload("res://scripts/Cutscene/Cutscene.gd");
const OverworldConversationEvent = preload("res://scripts/Cutscene/Scene/OverworldConversationEvent.gd");
enum BasicNPCInteractType {
NONE,
CUTSCENE
CUTSCENE,
TEXTS
};
enum BasicNPCMoveType {
STILL,
RANDOM_LOOK
};
@export var interactType:BasicNPCInteractType = BasicNPCInteractType.NONE;
@export var interactCutscene:Resource;
@export var interactCutscene:GDScript;
@export var interactTexts:Array[String];
@export var moveType:BasicNPCMoveType = BasicNPCMoveType.STILL;
@export var randomLookMinTime:float = 1.0;
@export var randomLookMaxTime:float = 3.0;
var randomLookTimer:float = 0.0;
func interact(interactor:OverworldEntity) -> void:
if interactType == BasicNPCInteractType.NONE:
@@ -16,11 +30,26 @@ func interact(interactor:OverworldEntity) -> void:
if interactType == BasicNPCInteractType.CUTSCENE:
# Cutscene in this manner must take two entities
# (self, speaker, and interactor, player)
var instance:Cutscene = interactCutscene.new(self, interactor);
getSystems().CUTSCENE.setCurrentCutscene(instance);
var cs:Cutscene = interactCutscene.new(self, interactor);
getSystems().CUTSCENE.setCurrentCutscene(cs);
return
if interactType == BasicNPCInteractType.TEXTS:
var cs:Cutscene = OverworldConversationEvent.new(self, interactor, interactTexts);
getSystems().CUTSCENE.setCurrentCutscene(cs);
return
pass
func updateMovement(delta:float) -> void:
if moveType == BasicNPCMoveType.STILL:
return
if moveType == BasicNPCMoveType.RANDOM_LOOK:
randomLookTimer -= delta;
if randomLookTimer <= 0:
randomLookTimer = randf_range(randomLookMinTime, randomLookMaxTime);
self.direction = randi_range(0, 3);
return
pass

View File

@@ -7,11 +7,9 @@ func _ready() -> void:
func _on_body_entered(body: Node3D) -> void:
if (!body is OverworldEntity):
return
print("Entered overworld ent")
(body as OverworldEntity).withinMapBounds = self;
func _on_body_exited(body: Node3D) -> void:
if (!body is OverworldEntity):
return
print("Entered overworld ent")
(body as OverworldEntity).withinMapBounds = null;

View File

@@ -20,6 +20,7 @@ var isClosed = true;
func _ready() -> void:
label = $MarginContainer/Label
self.visible = false;
func _process(delta: float) -> void:
if text == "":
@@ -39,9 +40,9 @@ func _process(delta: float) -> void:
if visibleCharacters >= getCountOfCharactersToScrollInView():
currentViewScrolled = true;
print("Scrolled view");
if isMoreViews:
print("More views");
#print("Scrolled view");
#if isMoreViews:
#print("More views");
return;
if Input.is_action_just_pressed("interact"):
@@ -108,7 +109,7 @@ func setText(text:String) -> void:
self.text = text;
if text == "":
isClosed = true;
label.text = "closed.";
self.visible = false;
return;
isClosed = false;
@@ -117,3 +118,4 @@ func setText(text:String) -> void:
currentLine = 0;
currentViewScrolled = false;
recalculateWrapping();
self.visible = true;