Hide UID files in VSCode
This commit is contained in:
5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
@@ -2,5 +2,8 @@
|
||||
"godotTools.editorPath.godot4": "/var/lib/flatpak/app/org.godotengine.Godot/current/active/export/bin/org.godotengine.Godot",
|
||||
"terminal.integrated.tabs.enabled": false,
|
||||
"editor.insertSpaces": false,
|
||||
"editor.tabSize": 4
|
||||
"editor.tabSize": 4,
|
||||
"files.exclude": {
|
||||
"**/*.uid": true
|
||||
},
|
||||
}
|
@@ -20,7 +20,6 @@ shader_parameter/npcTexture = ExtResource("3_20w6p")
|
||||
|
||||
[node name="TestNpc" type="CharacterBody3D"]
|
||||
script = ExtResource("1_1muh7")
|
||||
interactType = 1
|
||||
interactCutscene = ExtResource("2_jwvuu")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
|
@@ -29,6 +29,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.651853, 0.684572, -0.05930
|
||||
|
||||
[node name="TestNpc" parent="." instance=ExtResource("3_q0pj2")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.68747, 0.459578, -0.399262)
|
||||
interactType = 2
|
||||
interactTexts = Array[String](["Hello, I am an NPC"])
|
||||
moveType = 1
|
||||
direction = 1
|
||||
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="."]
|
||||
|
@@ -1,14 +1,10 @@
|
||||
class_name TestCutscene extends "res://scripts/Cutscene/Cutscene.gd"
|
||||
const OverworldEntity = preload("res://scripts/Entities/OverworldEntity.gd");
|
||||
const CookingStartEvent = preload("res://scripts/Cutscene/Cooking/CookingStartEvent.gd");
|
||||
|
||||
var cook:CookingGame;
|
||||
class_name TestCutscene extends "res://scripts/Cutscene/Scene/OverworldConversationEvent.gd"
|
||||
|
||||
func _init(speaker:OverworldEntity, interacted:OverworldEntity ) -> void:
|
||||
cook = CookingGame.new(VerticalSlice.new());
|
||||
pass
|
||||
|
||||
func setupCutscene() -> void:
|
||||
add([
|
||||
CookingStartEvent.new(cook),
|
||||
]);
|
||||
super(
|
||||
speaker,
|
||||
interacted,
|
||||
[
|
||||
"Hello"
|
||||
]
|
||||
);
|
||||
|
@@ -1,13 +1,27 @@
|
||||
class_name BasicNPCEntity extends "res://scripts/Entities/OverworldEntity.gd"
|
||||
const Cutscene = preload("res://scripts/Cutscene/Cutscene.gd")
|
||||
const Cutscene = preload("res://scripts/Cutscene/Cutscene.gd");
|
||||
const OverworldConversationEvent = preload("res://scripts/Cutscene/Scene/OverworldConversationEvent.gd");
|
||||
|
||||
enum BasicNPCInteractType {
|
||||
NONE,
|
||||
CUTSCENE
|
||||
CUTSCENE,
|
||||
TEXTS
|
||||
};
|
||||
|
||||
enum BasicNPCMoveType {
|
||||
STILL,
|
||||
RANDOM_LOOK
|
||||
};
|
||||
|
||||
@export var interactType:BasicNPCInteractType = BasicNPCInteractType.NONE;
|
||||
@export var interactCutscene:Resource;
|
||||
@export var interactCutscene:GDScript;
|
||||
@export var interactTexts:Array[String];
|
||||
|
||||
@export var moveType:BasicNPCMoveType = BasicNPCMoveType.STILL;
|
||||
|
||||
@export var randomLookMinTime:float = 1.0;
|
||||
@export var randomLookMaxTime:float = 3.0;
|
||||
var randomLookTimer:float = 0.0;
|
||||
|
||||
func interact(interactor:OverworldEntity) -> void:
|
||||
if interactType == BasicNPCInteractType.NONE:
|
||||
@@ -16,11 +30,26 @@ func interact(interactor:OverworldEntity) -> void:
|
||||
if interactType == BasicNPCInteractType.CUTSCENE:
|
||||
# Cutscene in this manner must take two entities
|
||||
# (self, speaker, and interactor, player)
|
||||
var instance:Cutscene = interactCutscene.new(self, interactor);
|
||||
getSystems().CUTSCENE.setCurrentCutscene(instance);
|
||||
var cs:Cutscene = interactCutscene.new(self, interactor);
|
||||
getSystems().CUTSCENE.setCurrentCutscene(cs);
|
||||
return
|
||||
|
||||
if interactType == BasicNPCInteractType.TEXTS:
|
||||
var cs:Cutscene = OverworldConversationEvent.new(self, interactor, interactTexts);
|
||||
getSystems().CUTSCENE.setCurrentCutscene(cs);
|
||||
return
|
||||
|
||||
pass
|
||||
|
||||
func updateMovement(delta:float) -> void:
|
||||
if moveType == BasicNPCMoveType.STILL:
|
||||
return
|
||||
|
||||
if moveType == BasicNPCMoveType.RANDOM_LOOK:
|
||||
randomLookTimer -= delta;
|
||||
if randomLookTimer <= 0:
|
||||
randomLookTimer = randf_range(randomLookMinTime, randomLookMaxTime);
|
||||
self.direction = randi_range(0, 3);
|
||||
return
|
||||
|
||||
pass
|
||||
|
@@ -7,11 +7,9 @@ func _ready() -> void:
|
||||
func _on_body_entered(body: Node3D) -> void:
|
||||
if (!body is OverworldEntity):
|
||||
return
|
||||
print("Entered overworld ent")
|
||||
(body as OverworldEntity).withinMapBounds = self;
|
||||
|
||||
func _on_body_exited(body: Node3D) -> void:
|
||||
if (!body is OverworldEntity):
|
||||
return
|
||||
print("Entered overworld ent")
|
||||
(body as OverworldEntity).withinMapBounds = null;
|
||||
|
@@ -20,6 +20,7 @@ var isClosed = true;
|
||||
|
||||
func _ready() -> void:
|
||||
label = $MarginContainer/Label
|
||||
self.visible = false;
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if text == "":
|
||||
@@ -39,9 +40,9 @@ func _process(delta: float) -> void:
|
||||
|
||||
if visibleCharacters >= getCountOfCharactersToScrollInView():
|
||||
currentViewScrolled = true;
|
||||
print("Scrolled view");
|
||||
if isMoreViews:
|
||||
print("More views");
|
||||
#print("Scrolled view");
|
||||
#if isMoreViews:
|
||||
#print("More views");
|
||||
return;
|
||||
|
||||
if Input.is_action_just_pressed("interact"):
|
||||
@@ -108,7 +109,7 @@ func setText(text:String) -> void:
|
||||
self.text = text;
|
||||
if text == "":
|
||||
isClosed = true;
|
||||
label.text = "closed.";
|
||||
self.visible = false;
|
||||
return;
|
||||
|
||||
isClosed = false;
|
||||
@@ -117,3 +118,4 @@ func setText(text:String) -> void:
|
||||
currentLine = 0;
|
||||
currentViewScrolled = false;
|
||||
recalculateWrapping();
|
||||
self.visible = true;
|
||||
|
Reference in New Issue
Block a user