Detect tile under foot
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
extends Camera3D
|
||||
|
||||
var PIXEL_SCALE:float = 4.0;
|
||||
const PIXEL_SCALE:float = 4.0;
|
||||
const WORLD_UNITS:float = 32.0;
|
||||
|
||||
func _ready() -> void:
|
||||
pass
|
||||
@@ -10,7 +11,7 @@ func _process(delta: float) -> void:
|
||||
var z:float = (
|
||||
tan((deg_to_rad(180) - deg_to_rad(fov)) / 2.0) *
|
||||
(get_viewport().size.y / 2.0)
|
||||
) / PIXEL_SCALE;
|
||||
) / PIXEL_SCALE / WORLD_UNITS;
|
||||
|
||||
var rosa = get_node("..");
|
||||
var look = rosa.position;
|
||||
|
||||
Reference in New Issue
Block a user