Remove archive

This commit is contained in:
2026-01-07 22:10:13 -06:00
parent b7716201d8
commit 316e4a154a
45 changed files with 0 additions and 628 deletions

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class_name InteractableArea extends Area3D
signal interactEvent(playerEntity:Player)
signal interactable(playerEntity:Player)
signal notInteractable(playerEntity:Player)
func _enter_tree() -> void:
area_entered.connect(onAreaEntered)
area_exited.connect(onAreaExited)
func _exit_tree() -> void:
area_entered.disconnect(onAreaEntered)
area_exited.disconnect(onAreaExited)
func onAreaEntered(area:Area3D) -> void:
if !area.get_parent() or !(area.get_parent() is Player):
return
var player:Player = area.get_parent() as Player
interactable.emit(player)
func onAreaExited(area:Area3D) -> void:
if !area.get_parent() or !(area.get_parent() is Player):
return
var player:Player = area.get_parent() as Player
notInteractable.emit(player)

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uid://cql02fqctrd4r

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class_name MapChangeInteract extends Node3D
@export var mapResource:PackedScene
@export var destinationPointNodeName:String
var interactableArea:InteractableArea
var shapeChild:CollisionShape3D
func _enter_tree() -> void:
interactableArea = $InteractableArea
if !mapResource:
push_error("MapChangeInteract must have a mapResource set.")
return
# Needs to be exactly one child.
if get_child_count() != 2:
push_error("MapChangeInteract must have exactly one child InteractableArea node.")
return
var child = get_child(1)
if not (child is CollisionShape3D):
push_error("MapChangeInteract's child must be an CollisionShape3D node.")
shapeChild = child
remove_child(shapeChild)
interactableArea.add_child(shapeChild)
interactableArea.interactEvent.connect(onInteract)
interactableArea.interactable.connect(onInteractable)
interactableArea.notInteractable.connect(onNotInteractable)
func _exit_tree() -> void:
interactableArea.interactEvent.disconnect(onInteract)
interactableArea.interactable.disconnect(onInteractable)
interactableArea.notInteractable.disconnect(onNotInteractable)
interactableArea.remove_child(shapeChild)
add_child(shapeChild)
func onInteract(_ent:Player) -> void:
OVERWORLD.mapChange(mapResource, destinationPointNodeName)
func onInteractable(_ent:Player) -> void:
print("Able to leave map")
pass
func onNotInteractable(_ent:Player) -> void:
print("Not able to leave map")
pass

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uid://dgev713uv0kdk

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[gd_scene load_steps=3 format=3 uid="uid://cr6h3g15bf6ts"]
[ext_resource type="Script" uid="uid://cpqmjomfpyifw" path="res://MapChangeInteract.gd" id="1_4tqca"]
[ext_resource type="Script" uid="uid://b00rxpveu3v4m" path="res://InteractableArea.gd" id="2_3pe6u"]
[node name="MapChangeInteract" type="Node3D"]
script = ExtResource("1_4tqca")
[node name="InteractableArea" type="Area3D" parent="."]
script = ExtResource("2_3pe6u")
metadata/_custom_type_script = "uid://b00rxpveu3v4m"

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class_name Cutscene extends Node
var items:Array[CutsceneItem] = []
var itemIndex:int = 0
func _enter_tree() -> void:
# Get children
var children = get_children()
for child in children:
if !(child is CutsceneItem):
continue
items.append(child)
pass
func _exit_tree() -> void:
items.clear()
pass
func start() -> void:
itemIndex = -1
if items.size() == 0:
return
nextItem()
func nextItem() -> void:
itemIndex += 1
if itemIndex >= items.size():
return
var item = items[itemIndex]
item.cutscene = self
item.start()

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uid://chxpes3546yoj

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class_name CutsceneItem extends Node
var cutscene:Cutscene = null
func start() -> void:
# This method should be overridden by subclasses
pass
func done() -> void:
if !cutscene:
return
cutscene.nextItem()

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uid://dbjcrhunrugyb

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class_name CutsceneText extends CutsceneItem
@export_multiline var interactTexts:Array[String] = []
var nextTextIndex:int = 0
func _enter_tree() -> void:
pass
func _exit_tree() -> void:
UI.TEXTBOX.textboxClosing.disconnect(onTextboxClosing)
func start() -> void:
nextTextIndex = 0
UI.TEXTBOX.setText(interactTexts[nextTextIndex])
UI.TEXTBOX.textboxClosing.connect(onTextboxClosing)
func onTextboxClosing() -> void:
nextTextIndex += 1
if nextTextIndex < interactTexts.size():
UI.TEXTBOX.setText(interactTexts[nextTextIndex])
else:
UI.TEXTBOX.textboxClosing.disconnect(onTextboxClosing)
UI.TEXTBOX.setText("")
done()

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uid://8updtj1mctra

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# @tool
# class_name EntityMovement extends Node
# const FRICTION = 0.01
# const WALK_SPEED_DEFAULT = 8
# const RUN_SPEED_DEFAULT = 12
# var _inputDir:Vector2 = Vector2.ZERO
# var _running:bool = false
# @export var body:CharacterBody3D
# @export var rotate:Node3D
# @export var walkSpeed:float = WALK_SPEED_DEFAULT
# @export var runSpeed:float = RUN_SPEED_DEFAULT
# #
# # Private Methods
# #
# func _applyGravity() -> void:
# if !body.is_on_floor():
# body.velocity += PHYSICS.GRAVITY * get_process_delta_time()
# func _applyMovement() -> void:
# if !canMove():
# return
# var cameraCurrent = get_viewport().get_camera_3d()
# if !cameraCurrent:
# return
# # Use camera orientation for movement direction
# var camBasis = cameraCurrent.global_transform.basis
# # Forward and right vectors, ignore vertical component
# var forward = -camBasis.z
# forward.y = 0
# forward = forward.normalized()
# var right = camBasis.x
# right.y = 0
# right = right.normalized()
# var directionAdjusted = (
# forward * _inputDir.y + right * _inputDir.x
# ).normalized()
# if directionAdjusted.length() <= 0.01:
# return
# if rotate:
# var targetRot = atan2(directionAdjusted.x, directionAdjusted.z)
# rotate.rotation.y = targetRot
# var speed = walkSpeed
# if _running:
# speed = runSpeed
# body.velocity.x = directionAdjusted.x * speed
# body.velocity.z = directionAdjusted.z * speed
# func _applyFriction(delta:float) -> void:
# body.velocity.x *= delta * FRICTION
# body.velocity.z *= delta * FRICTION
# #
# # Protected Methods
# #
# func canMove() -> bool:
# return true
# #
# # Callbacks
# #
# func _enter_tree() -> void:
# pass
# func _physics_process(delta:float) -> void:
# if Engine.is_editor_hint():
# return
# if !body:
# return
# _applyGravity()
# _applyFriction(delta)
# _applyMovement()
# body.move_and_slide()

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uid://b38dxsome4kiq

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uid://csb0i132lcu0w

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uid://jbarxyoib5a7

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uid://c0by5m1upv57h

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@tool
class_name NPC extends CharacterBody3D
@export var _movement:NPCMovement
@export var _interact:NPCInteract
# NPC Movement Accessors
@export var walkSpeed:float:
set(value):
if _movement:
_movement.walkSpeed = value
get:
if _movement:
return _movement.walkSpeed
return 0
@export var runSpeed:float:
set(value):
if _movement:
_movement.runSpeed = value
get:
if _movement:
return _movement.runSpeed
return 0
# NPC Interact Accessors
@export var interactType:NPCInteract.InteractType:
set(value):
if _interact:
_interact.interactType = value
get:
if _interact:
return _interact.interactType
return NPCInteract.InteractType.NONE
@export var interactText:String:
set(value):
if _interact:
_interact.interactText = value
get:
if _interact:
return _interact.interactText
return ""

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uid://crw7ls7t8cwct

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[gd_scene load_steps=9 format=3 uid="uid://kabs7mopalmo"]
[ext_resource type="Script" uid="uid://crw7ls7t8cwct" path="res://entity/npc/NPC.gd" id="1_00k55"]
[ext_resource type="Script" uid="uid://b00rxpveu3v4m" path="res://InteractableArea.gd" id="2_x8luf"]
[ext_resource type="Script" uid="uid://tlfthv88ki0y" path="res://entity/npc/NPCMovement.gd" id="3_1seh5"]
[ext_resource type="Script" uid="uid://dunhfgdwp8wjh" path="res://entity/npc/NPCInteract.gd" id="3_binvk"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jphom"]
[sub_resource type="BoxShape3D" id="BoxShape3D_jphom"]
size = Vector3(1, 2, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jphom"]
shading_mode = 0
[sub_resource type="CapsuleMesh" id="CapsuleMesh_jphom"]
material = SubResource("StandardMaterial3D_jphom")
[node name="NPC" type="CharacterBody3D" node_paths=PackedStringArray("_movement", "_interact")]
script = ExtResource("1_00k55")
_movement = NodePath("Scripts/NPCMovement")
_interact = NodePath("Scripts/NPCInteract")
walkSpeed = 8.0
runSpeed = 12.0
[node name="Scripts" type="Node" parent="."]
[node name="NPCMovement" type="Node" parent="Scripts" node_paths=PackedStringArray("body")]
script = ExtResource("3_1seh5")
body = NodePath("../..")
[node name="NPCInteract" type="Node" parent="Scripts"]
script = ExtResource("3_binvk")
interactText = ""
metadata/_custom_type_script = "uid://dunhfgdwp8wjh"
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_jphom")
[node name="Rotate" type="Node3D" parent="."]
[node name="InteractableArea" type="Area3D" parent="Rotate"]
script = ExtResource("2_x8luf")
metadata/_custom_type_script = "uid://b00rxpveu3v4m"
[node name="InteractableShape" type="CollisionShape3D" parent="Rotate/InteractableArea"]
transform = Transform3D(0.999999, -0.000856732, 0.0007724, 0.000857588, 0.999999, -0.00114162, -0.000771449, 0.00114226, 0.999999, 0, 0, 0)
shape = SubResource("BoxShape3D_jphom")
[node name="CapsuleMesh" type="MeshInstance3D" parent="Rotate"]
mesh = SubResource("CapsuleMesh_jphom")
skeleton = NodePath("../..")
[connection signal="interactEvent" from="Rotate/InteractableArea" to="Scripts/NPCInteract" method="onInteract"]
[connection signal="interactable" from="Rotate/InteractableArea" to="Scripts/NPCInteract" method="onInteractable"]
[connection signal="notInteractable" from="Rotate/InteractableArea" to="Scripts/NPCInteract" method="onNotInteractable"]

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uid://dda6r22r8eow2

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@tool
class_name NPCInteract extends Node
enum InteractType {
NONE,
TEXT,
CUTSCENE
}
@export var interactType:InteractType = InteractType.NONE
@export var interactText:Array[String] = []
var interactTextIndex:int = 0
func onInteract(_player:Player) -> void:
if interactType == InteractType.TEXT:
interactTextIndex = 0
UI.TEXTBOX.setText(interactText[interactTextIndex])
UI.TEXTBOX.textboxClosing.connect(onTextboxClosing)
return
pass
func onInteractable(player:Player) -> void:
pass
func onNotInteractable(player:Player) -> void:
pass
func _exit_tree() -> void:
UI.TEXTBOX.textboxClosing.disconnect(onTextboxClosing)
func onTextboxClosing() -> void:
interactTextIndex += 1
if interactTextIndex < interactText.size():
UI.TEXTBOX.setText(interactText[interactTextIndex])
else:
UI.TEXTBOX.textboxClosing.disconnect(onTextboxClosing)
UI.TEXTBOX.setText("")

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@@ -1 +0,0 @@
uid://dunhfgdwp8wjh

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# @tool
# class_name NPCMovement extends "res://entity/EntityMovement.gd"

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uid://tlfthv88ki0y

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class_name NPCTest extends Node
func onInteract(playerEntity: Player) -> void:
print("Player has interacted with the NPC.")
UI.TEXTBOX.setText("You have interacted with the NPC.")

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uid://cmwovncvo1n5o

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# @tool
# class_name Player extends CharacterBody3D
# @export var _movement:PlayerMovement
# @export var walkSpeed:float:
# set(value):
# if _movement:
# _movement.walkSpeed = value
# get:
# if _movement:
# return _movement.walkSpeed
# return 0.0
# @export var runSpeed:float:
# set(value):
# if _movement:
# _movement.runSpeed = value
# get:
# if _movement:
# return _movement.runSpeed
# return 0.0

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uid://ylmy3nvpirgr

Binary file not shown.

Before

Width:  |  Height:  |  Size: 237 B

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@@ -1,35 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://xx3qp5xh7tgu"
path.s3tc="res://.godot/imported/Player.png-375a5d516004cad2a06e60ddde70664e.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://_archive/entity/player/Player.png"
dest_files=["res://.godot/imported/Player.png-375a5d516004cad2a06e60ddde70664e.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@@ -1,74 +0,0 @@
[gd_scene load_steps=12 format=3 uid="uid://2ch34sio36nv"]
[ext_resource type="Script" uid="uid://ylmy3nvpirgr" path="res://entity/player/Player.gd" id="1_24gqh"]
[ext_resource type="Script" uid="uid://bwxdv3kxrs4oj" path="res://entity/player/PlayerMovement.gd" id="2_o7et6"]
[ext_resource type="Script" uid="uid://b3nty7pvbo58d" path="res://entity/player/PlayerInteraction.gd" id="3_24gqh"]
[ext_resource type="Script" uid="uid://bdv1fj1pwknrs" path="res://entity/player/PlayerInput.gd" id="4_yjynp"]
[ext_resource type="Script" uid="uid://bdjgvyiacbg28" path="res://entity/player/PlayerCamera.gd" id="5_g3lhm"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_rykwh"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rykwh"]
shading_mode = 0
[sub_resource type="CapsuleMesh" id="CapsuleMesh_etv1g"]
material = SubResource("StandardMaterial3D_rykwh")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_etv1g"]
shading_mode = 0
albedo_color = Color(0.376471, 1, 1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_m44ds"]
material = SubResource("StandardMaterial3D_etv1g")
size = Vector3(0.4, 0.4, 0.4)
[sub_resource type="BoxShape3D" id="BoxShape3D_g13of"]
size = Vector3(1.14069, 1, 1.38867)
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("_movement")]
script = ExtResource("1_24gqh")
_movement = NodePath("Scripts/PlayerMovement")
[node name="Scripts" type="Node" parent="."]
[node name="PlayerMovement" type="Node" parent="Scripts" node_paths=PackedStringArray("body", "rotate")]
script = ExtResource("2_o7et6")
body = NodePath("../..")
rotate = NodePath("../../PlayerRotate")
[node name="PlayerInteraction" type="Node" parent="Scripts" node_paths=PackedStringArray("interactableArea", "player")]
script = ExtResource("3_24gqh")
interactableArea = NodePath("../../PlayerRotate/PlayerInteractableArea")
player = NodePath("../..")
[node name="PlayerInput" type="Node" parent="Scripts" node_paths=PackedStringArray("interaction", "movement")]
script = ExtResource("4_yjynp")
interaction = NodePath("../PlayerInteraction")
movement = NodePath("../PlayerMovement")
[node name="PlayerCamera" type="Node" parent="Scripts" node_paths=PackedStringArray("camera", "target")]
script = ExtResource("5_g3lhm")
camera = NodePath("../../PlayerCamera")
target = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_rykwh")
[node name="PlayerCamera" type="Camera3D" parent="."]
transform = Transform3D(1, -0.000461383, 0.000263726, 0.000138582, 0.705475, 0.708735, -0.00051305, -0.708735, 0.705475, 0.00619125, 4.26114, 4.36711)
[node name="PlayerRotate" type="Node3D" parent="."]
[node name="CapsuleMesh" type="MeshInstance3D" parent="PlayerRotate"]
mesh = SubResource("CapsuleMesh_etv1g")
skeleton = NodePath("../..")
[node name="MeshInstance3D" type="MeshInstance3D" parent="PlayerRotate/CapsuleMesh"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.41166, 0.475431)
mesh = SubResource("BoxMesh_m44ds")
[node name="PlayerInteractableArea" type="Area3D" parent="PlayerRotate"]
[node name="InteractHitbox" type="CollisionShape3D" parent="PlayerRotate/PlayerInteractableArea"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0233459, 0, 0.795664)
shape = SubResource("BoxShape3D_g13of")

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@tool
class_name PlayerCamera extends Node
const CAMERA_PIXELS_PER_UNIT = 1.0
const CAMERA_PIXEL_SCALE = 1.0
@export var camera:Camera3D = null
@export var target:Node3D = null
var angle = 0.0
func _process(delta: float) -> void:
if !camera || !target:
return
# Follow target
# camera.global_transform.origin = target.global_transform.origin
# # Spin around origin.
# var rotation_speed = 1 # Radians per second
# angle += rotation_speed * delta
# var radius = 3.0
# var offset = Vector3(radius * sin(angle), 2.0, radius * cos(angle))
# camera.global_transform.origin += offset
# # Look at target
# camera.look_at(target.global_transform.origin, Vector3.UP)

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uid://bdjgvyiacbg28

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class_name PlayerInput extends Node
@export var interaction:PlayerInteraction
@export var movement:PlayerMovement
func _process(delta: float) -> void:
if Input.is_action_just_pressed("pause"):
PAUSE.menuPause()
if Input.is_action_just_pressed("interact"):
interaction.interact()
movement._inputDir = Input.get_vector("move_left", "move_right", "move_back", "move_forward").normalized()

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uid://bdv1fj1pwknrs

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class_name PlayerInteraction extends Node
@export var interactableArea:Area3D
@export var player:CharacterBody3D
func canInteract() -> bool:
if PAUSE.isMovementPaused():
return false
return true
func interact() -> void:
if !canInteract():
return
var overlapping = interactableArea.get_overlapping_areas()
var interactable: InteractableArea = null
for node in overlapping:
if !(node is InteractableArea):
continue
interactable = node
break
if !interactable:
return
interactable.interactEvent.emit(player)

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uid://b3nty7pvbo58d

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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cv8q4cbjyfauh"]
[ext_resource type="Shader" path="res://materials/EntityMaterialShader.gdshader" id="1_gsq3s"]
[ext_resource type="Texture2D" uid="uid://xx3qp5xh7tgu" path="res://entity/player/Player.png" id="2_awgof"]
[resource]
render_priority = 0
shader = ExtResource("1_gsq3s")
shader_parameter/text = ExtResource("2_awgof")
shader_parameter/tileColumnCount = 4
shader_parameter/tileRowCount = 1
shader_parameter/tile = 0
shader_parameter/color = Color(1, 1, 1, 1)

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@tool
class_name PlayerMovement extends "res://entity/EntityMovement.gd"
func canMove() -> bool:
if PAUSE.isMovementPaused():
return false
return true

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uid://bwxdv3kxrs4oj

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uid://c42rc36mudwgh

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@@ -1,3 +0,0 @@
class_name EventResource extends Resource
@export var eventName:String

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@@ -1 +0,0 @@
uid://5nyb2g1kghpv