Improved UI textbox
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@@ -1,10 +1,7 @@
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extends Node3D
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func _ready() -> void:
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# Assign dialogue resources after the plugin has imported the .dialogue files.
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# Once the DialogueManager plugin is enabled in the editor, you can assign
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# dialogueResource directly in the Inspector instead.
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var npc:Entity = $NotPlayer
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if npc:
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npc.dialogueResource = load("res://dialogue/npc/test.dialogue")
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npc.dialogueBasePath = "res://dialogue/npc/test"
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npc.dialogueTitle = "start"
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@@ -27,6 +27,8 @@ script = ExtResource("1_6ms5s")
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[node name="NotPlayer" parent="." instance=ExtResource("2_jmygs")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00883961, 1.11219, 0.0142021)
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entityId = "bcabec96-8d33-4c16-a997-3bb3b0562b33"
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dialogueName = "stranger"
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displayName = "Stranger"
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interactType = 1
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[node name="NotPlayer4" parent="." instance=ExtResource("2_jmygs")]
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@@ -50,13 +52,11 @@ cutscene = SubResource("Resource_tr4a0")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 1.11219, -3)
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entityId = "c1a2b3c4-d5e6-7890-abcd-ef1234567891"
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interactType = 5
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chatboxMessage = "Hey! Press interact again to close this box."
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[node name="ProximityNPC" parent="." instance=ExtResource("2_jmygs")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 1.11219, -4)
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entityId = "c1a2b3c4-d5e6-7890-abcd-ef1234567892"
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interactType = 6
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chatboxMessage = "Hey, over here!"
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[node name="EntityProximityArea" type="Area3D" parent="ProximityNPC" node_paths=PackedStringArray("entity")]
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collision_layer = 0
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@@ -72,6 +72,8 @@ shape = SubResource("SphereShape3D_prox")
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[node name="Player" parent="." instance=ExtResource("2_jmygs")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.1915, 1.05, 0.125589)
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entityId = "player"
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dialogueName = "john"
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displayName = "John"
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movementType = 2
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[node name="Camera3D" type="Camera3D" parent="." node_paths=PackedStringArray("targetNode")]
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