Improved UI textbox

This commit is contained in:
2026-06-12 11:56:30 -05:00
parent f6a0bb156e
commit 2f3a4eab66
39 changed files with 574 additions and 706 deletions
+19
View File
@@ -7,6 +7,25 @@ var hasFadedOut:bool = false
var playerDestinationNodeName:String
var newMapLoaded:bool = false
var _dialogueEntities:Dictionary = {}
var _playerEntity:Entity = null
func registerDialogueEntity(entity:Entity) -> void:
_dialogueEntities[entity.dialogueName.to_lower()] = entity
if entity.movementType == Entity.MovementType.PLAYER:
_playerEntity = entity
func unregisterDialogueEntity(entity:Entity) -> void:
_dialogueEntities.erase(entity.dialogueName.to_lower())
if _playerEntity == entity:
_playerEntity = null
func getEntityByDialogueName(dialogueName:String) -> Entity:
return _dialogueEntities.get(dialogueName.to_lower(), null)
func getPlayerEntity() -> Entity:
return _playerEntity
func isMapChanging() -> bool:
return newMapPath != ""
+18 -8
View File
@@ -14,9 +14,8 @@ enum InteractType {
ONE_TIME_ITEM,
CUTSCENE,
BATTLE_TEST,
CHATBOX,
PROXIMITY_CHATBOX,
};
}
@export_category("Identification")
@export var entityId:String = UUID.uuidv4()
@@ -24,19 +23,30 @@ enum InteractType {
var button := func():
entityId = UUID.uuidv4()
# Movement settings
@export_category("Dialogue")
@export var dialogueName:String = ""
@export var displayName:String = ""
@export_category("Movement")
@export var movementType:MovementType = MovementType.NONE
# Interaction settings
@export_category("Interactions")
@export var interactType:InteractType = InteractType.NONE
@export var dialogueResource:DialogueResource = null
@export var dialogueBasePath:String = ""
@export var dialogueTitle:String = "start"
@export var oneTimeItem:ItemResource = null
@export var cutscene:CutsceneResource = null
@export var chatboxMessage:String = ""
@export var chatboxDuration:float = 3.0
# TEST BATTLE
@export_category("Test Battle")
func _enter_tree() -> void:
if Engine.is_editor_hint():
return
if dialogueName != "":
OVERWORLD.registerDialogueEntity(self)
func _exit_tree() -> void:
if Engine.is_editor_hint():
return
if dialogueName != "":
OVERWORLD.unregisterDialogueEntity(self)
+20 -50
View File
@@ -1,6 +1,5 @@
class_name EntityInteractableArea extends Area3D
const ItemAction = preload("res://cutscene/item/ItemAction.gd")
const DialogueAction = preload("res://cutscene/dialogue/DialogueAction.gd")
@export var entity:Entity
@@ -8,44 +7,32 @@ func isInteractable() -> bool:
if !entity:
return false
if entity.interactType == Entity.InteractType.NONE:
return false
if entity.interactType == Entity.InteractType.CONVERSATION:
return entity.dialogueResource != null
if entity.interactType == Entity.InteractType.CUTSCENE:
if entity.cutscene == null:
match entity.interactType:
Entity.InteractType.NONE:
return false
if !entity.cutscene.canRun():
return false
return true
if entity.interactType == Entity.InteractType.ONE_TIME_ITEM:
if entity.oneTimeItem == null:
return false
if entity.oneTimeItem.quantity <= 0:
return false
if entity.oneTimeItem.item == Item.Id.NULL:
return false
return true
if entity.interactType == Entity.InteractType.BATTLE_TEST:
return true
if entity.interactType == Entity.InteractType.CHATBOX:
return entity.chatboxMessage != ""
Entity.InteractType.CONVERSATION:
return entity.dialogueBasePath != ""
Entity.InteractType.CUTSCENE:
return entity.cutscene != null and entity.cutscene.canRun()
Entity.InteractType.ONE_TIME_ITEM:
return (
entity.oneTimeItem != null
and entity.oneTimeItem.quantity > 0
and entity.oneTimeItem.item != Item.Id.NULL
)
Entity.InteractType.BATTLE_TEST:
return true
return false
func _onConversationInteract(other:Entity) -> void:
assert(entity.dialogueResource != null)
func _onConversationInteract(_other:Entity) -> void:
assert(entity.dialogueBasePath != "")
var cutscene:Cutscene = Cutscene.new()
cutscene.addCallable(DialogueAction.getDialogueCallable(
entity.dialogueResource,
entity.dialogueBasePath,
entity.dialogueTitle,
[entity],
{"npc": entity, "player": other}
DialogueAction.DialogueMode.CONVERSATION
))
cutscene.start()
@@ -57,24 +44,17 @@ func _onItemInteract(_other:Entity) -> void:
entity.queue_free()
func onInteract(other:Entity) -> void:
if entity.interactType == Entity.InteractType.NONE:
return
match entity.interactType:
Entity.InteractType.NONE:
return
Entity.InteractType.CONVERSATION:
_onConversationInteract(other)
return
Entity.InteractType.ONE_TIME_ITEM:
_onItemInteract(other)
return
Entity.InteractType.CUTSCENE:
var cutscene:Cutscene = Cutscene.new()
entity.cutscene.queue(cutscene)
cutscene.start()
return
Entity.InteractType.BATTLE_TEST:
var testEnemy = BattleFighter.new({
'controller': BattleFighter.FighterController.AI
@@ -85,13 +65,3 @@ func onInteract(other:Entity) -> void:
BATTLE.BattlePosition.LEFT_MIDDLE_FRONT: testEnemy
}))
cutscene.start()
return
Entity.InteractType.CHATBOX:
assert(entity.chatboxMessage != "")
var chatbox:WorldChatBox = UI.spawnWorldChatBox(entity)
chatbox.showAdvanceable(entity.chatboxMessage)
return
_:
pass
+2 -2
View File
@@ -20,7 +20,7 @@ func _applyGravity() -> void:
func _applyPlayerMovement(delta:float):
# Interactions, may move
if Input.is_action_just_pressed("interact") && interactingArea && interactingArea.hasInteraction():
if !UI.hasAdvanceableChatBox() && !UI.dialogueActive:
if !UI.dialogueActive:
interactingArea.interact()
return
@@ -63,7 +63,7 @@ func _applyFriction(delta:float) -> void:
entity.velocity.z *= delta * FRICTION
func _canMove() -> bool:
if !UI.MAIN_CHATBOX.isClosed:
if UI.activeConversation:
return false
if UI.GAME_MENU && UI.GAME_MENU.isOpen():
return false
+4 -23
View File
@@ -2,31 +2,12 @@ class_name EntityProximityArea extends Area3D
@export var entity:Entity
var _triggered:bool = false
var _chatbox:WorldChatBox = null
func _ready() -> void:
body_entered.connect(_onBodyEntered)
body_exited.connect(_onBodyExited)
func _onBodyEntered(body:Node3D) -> void:
if _triggered:
return
if !(body is Entity):
return
if (body as Entity).entityId != "player":
return
_triggered = true
assert(entity != null && entity.chatboxMessage != "")
if is_instance_valid(_chatbox) and _chatbox.visible:
_chatbox.resetTimer(entity.chatboxDuration)
else:
_chatbox = UI.spawnWorldChatBox(entity)
_chatbox.showTimed(entity.chatboxMessage, entity.chatboxDuration)
func _onBodyEntered(_body:Node3D) -> void:
pass
func _onBodyExited(body:Node3D) -> void:
if !(body is Entity):
return
if (body as Entity).entityId != "player":
return
_triggered = false
func _onBodyExited(_body:Node3D) -> void:
pass
+1 -4
View File
@@ -1,10 +1,7 @@
extends Node3D
func _ready() -> void:
# Assign dialogue resources after the plugin has imported the .dialogue files.
# Once the DialogueManager plugin is enabled in the editor, you can assign
# dialogueResource directly in the Inspector instead.
var npc:Entity = $NotPlayer
if npc:
npc.dialogueResource = load("res://dialogue/npc/test.dialogue")
npc.dialogueBasePath = "res://dialogue/npc/test"
npc.dialogueTitle = "start"
+4 -2
View File
@@ -27,6 +27,8 @@ script = ExtResource("1_6ms5s")
[node name="NotPlayer" parent="." instance=ExtResource("2_jmygs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00883961, 1.11219, 0.0142021)
entityId = "bcabec96-8d33-4c16-a997-3bb3b0562b33"
dialogueName = "stranger"
displayName = "Stranger"
interactType = 1
[node name="NotPlayer4" parent="." instance=ExtResource("2_jmygs")]
@@ -50,13 +52,11 @@ cutscene = SubResource("Resource_tr4a0")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 1.11219, -3)
entityId = "c1a2b3c4-d5e6-7890-abcd-ef1234567891"
interactType = 5
chatboxMessage = "Hey! Press interact again to close this box."
[node name="ProximityNPC" parent="." instance=ExtResource("2_jmygs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 1.11219, -4)
entityId = "c1a2b3c4-d5e6-7890-abcd-ef1234567892"
interactType = 6
chatboxMessage = "Hey, over here!"
[node name="EntityProximityArea" type="Area3D" parent="ProximityNPC" node_paths=PackedStringArray("entity")]
collision_layer = 0
@@ -72,6 +72,8 @@ shape = SubResource("SphereShape3D_prox")
[node name="Player" parent="." instance=ExtResource("2_jmygs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.1915, 1.05, 0.125589)
entityId = "player"
dialogueName = "john"
displayName = "John"
movementType = 2
[node name="Camera3D" type="Camera3D" parent="." node_paths=PackedStringArray("targetNode")]