Debug system
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36
scripts/UI/DebugMenu.gd
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36
scripts/UI/DebugMenu.gd
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class_name DebugMenu extends VBoxContainer
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func _ready() -> void:
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$MainMenu.connect("pressed", _on_MainMenu_pressed);
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$OverworldOption/Overworld.connect("pressed", _on_Overworld_pressed);
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$Quests.connect("pressed", _on_Quests_pressed);
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$Cutscene.connect("pressed", _on_Custscene_pressed);
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$Cooking.connect("pressed", _on_Cooking_pressed);
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$Battle.connect("pressed", _on_Battle_pressed);
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var i:int = 0;
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for map in OVERWORLD.MAPS.keys():
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$OverworldOption/MapDropdown.add_item(map, i);
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i = i + 1;
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func _on_MainMenu_pressed():
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SCENE_MANAGER.setScene("MainMenu");
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DEBUG.hideMenu()
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func _on_Overworld_pressed():
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var keys:Array[String] = OVERWORLD.MAPS.keys()
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OVERWORLD.setMap(keys[$OverworldOption/MapDropdown.selected])
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SCENE_MANAGER.setScene("Overworld");
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DEBUG.hideMenu()
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func _on_Quests_pressed():
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print("Quests pressed")
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func _on_Custscene_pressed():
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print("Cutscene pressed")
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func _on_Cooking_pressed():
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print("Cooking pressed")
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func _on_Battle_pressed():
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print("Battle pressed")
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1
scripts/UI/DebugMenu.gd.uid
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1
scripts/UI/DebugMenu.gd.uid
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uid://bn2kdjf586e5p
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