Files
Dawn-Godot/scripts/UI/DebugMenu.gd
2025-05-05 22:50:35 -05:00

37 lines
1010 B
GDScript

class_name DebugMenu extends VBoxContainer
func _ready() -> void:
$MainMenu.connect("pressed", _on_MainMenu_pressed);
$OverworldOption/Overworld.connect("pressed", _on_Overworld_pressed);
$Quests.connect("pressed", _on_Quests_pressed);
$Cutscene.connect("pressed", _on_Custscene_pressed);
$Cooking.connect("pressed", _on_Cooking_pressed);
$Battle.connect("pressed", _on_Battle_pressed);
var i:int = 0;
for map in OVERWORLD.MAPS.keys():
$OverworldOption/MapDropdown.add_item(map, i);
i = i + 1;
func _on_MainMenu_pressed():
SCENE_MANAGER.setScene("MainMenu");
DEBUG.hideMenu()
func _on_Overworld_pressed():
var keys:Array[String] = OVERWORLD.MAPS.keys()
OVERWORLD.setMap(keys[$OverworldOption/MapDropdown.selected])
SCENE_MANAGER.setScene("Overworld");
DEBUG.hideMenu()
func _on_Quests_pressed():
print("Quests pressed")
func _on_Custscene_pressed():
print("Cutscene pressed")
func _on_Cooking_pressed():
print("Cooking pressed")
func _on_Battle_pressed():
print("Battle pressed")