Debug system
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@@ -1,29 +0,0 @@
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class_name MainMenuScene extends Node3D
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var mapDropdown:OptionButton
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func _ready() -> void:
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# mapDropdown = $UI/VBoxContainer/HBoxContainer/MapDropdown;
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# var i:int = 0;
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# for map in OverworldSystem.MAPS.keys():
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# mapDropdown.add_item(map, i);
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# i = i + 1;
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pass
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func _on_Overworld_pressed():
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# var keys:Array[String] = OverworldSystem.MAPS.keys()
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# var key:String = keys[mapDropdown.selected]
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# print("Overworld pressed" + OverworldSystem.MAPS[key])
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print("Overworld pressed")
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func _on_Quests_pressed():
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print("Quests pressed")
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func _on_Custscene_pressed():
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print("Cutscene pressed")
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func _on_Cooking_pressed():
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print("Cooking pressed")
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func _on_Battle_pressed():
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print("Battle pressed")
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23
scripts/Singletons/Debug.gd
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23
scripts/Singletons/Debug.gd
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extends Node
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var debugMenu:DebugMenu
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func _ready() -> void:
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debugMenu = $UI/DebugMenu;
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debugMenu.hide()
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("debug"):
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print("Debug key pressed")
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if debugMenu.is_visible():
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hideMenu()
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else:
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showMenu()
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func showMenu() -> void:
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debugMenu.show()
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self.get_parent().move_child(self, self.get_parent().get_child_count() - 1)
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func hideMenu() -> void:
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debugMenu.hide()
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self.get_parent().move_child(self, 0)
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1
scripts/Singletons/Debug.gd.uid
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1
scripts/Singletons/Debug.gd.uid
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@@ -0,0 +1 @@
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uid://d36d3fnpi8y30
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@@ -1,52 +1,34 @@
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extends Node
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const MainMenu = preload("res://scenes/MainMenu.tscn");
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const OverworldScene = preload("res://scenes/Meta/Overworld.tscn");
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const OverworldScene = preload("res://scenes/Overworld.tscn");
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enum DawnScene {
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INITIAL,
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MAIN_MENU,
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OVERWORLD,
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BATTLE,
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COOKING
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const SCENES:Dictionary[String, PackedScene] = {
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"Initial": MainMenu,
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"MainMenu": MainMenu,
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"Overworld": OverworldScene
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};
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# static const SCENES:Dictionary[String, PackedScene] = {
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# "MainMenu": MainMenu,
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# "Overworld": OverworldScene
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# };
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var scene = "Initial";
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var currentScene:Node = null;
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var scene:DawnScene = DawnScene.INITIAL;
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func _ready() -> void:
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currentScene = get_tree().root.get_child(-1);
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func getMainMenuScene():
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return get_tree().current_scene.get_node("MainMenu");
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func setScene(newScene:DawnScene) -> void:
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func setScene(newScene:String) -> void:
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print("Setting scene to " + str(newScene));
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scene = newScene;
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if not SCENES.has(newScene):
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push_error("Scene not found: " + newScene);
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return;
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var root = get_tree().root;
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print("Current scene: " + str(currentScene));
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if currentScene:
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currentScene.queue_free();
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if newScene == DawnScene.MAIN_MENU:
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# Remove all non essential scenes
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# Add Main menu scene if not present
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var mainMenu = getMainMenuScene();
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if mainMenu == null:
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var instance = MainMenu.instantiate(PackedScene.GEN_EDIT_STATE_DISABLED);
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get_tree().current_scene.add_child(instance);
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return
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if newScene == DawnScene.OVERWORLD:
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# Remove all non essential scenes
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var mainMenuScene = getMainMenuScene();
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if mainMenuScene != null:
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mainMenuScene.queue_free();
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# Add Overworld scene if not present
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var overworld = get_tree().current_scene.get_node("OverworldScene");
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if overworld == null:
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var instance = OverworldScene.instantiate(PackedScene.GEN_EDIT_STATE_DISABLED);
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get_tree().current_scene.add_child(instance);
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return
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# error
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print("Scene not found: " + str(newScene));
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var newSceneInstance = SCENES[newScene].instantiate();
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if newSceneInstance:
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root.add_child(newSceneInstance);
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currentScene = newSceneInstance;
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36
scripts/UI/DebugMenu.gd
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36
scripts/UI/DebugMenu.gd
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class_name DebugMenu extends VBoxContainer
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func _ready() -> void:
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$MainMenu.connect("pressed", _on_MainMenu_pressed);
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$OverworldOption/Overworld.connect("pressed", _on_Overworld_pressed);
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$Quests.connect("pressed", _on_Quests_pressed);
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$Cutscene.connect("pressed", _on_Custscene_pressed);
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$Cooking.connect("pressed", _on_Cooking_pressed);
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$Battle.connect("pressed", _on_Battle_pressed);
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var i:int = 0;
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for map in OVERWORLD.MAPS.keys():
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$OverworldOption/MapDropdown.add_item(map, i);
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i = i + 1;
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func _on_MainMenu_pressed():
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SCENE_MANAGER.setScene("MainMenu");
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DEBUG.hideMenu()
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func _on_Overworld_pressed():
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var keys:Array[String] = OVERWORLD.MAPS.keys()
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OVERWORLD.setMap(keys[$OverworldOption/MapDropdown.selected])
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SCENE_MANAGER.setScene("Overworld");
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DEBUG.hideMenu()
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func _on_Quests_pressed():
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print("Quests pressed")
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func _on_Custscene_pressed():
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print("Cutscene pressed")
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func _on_Cooking_pressed():
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print("Cooking pressed")
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func _on_Battle_pressed():
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print("Battle pressed")
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1
scripts/UI/DebugMenu.gd.uid
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1
scripts/UI/DebugMenu.gd.uid
Normal file
@@ -0,0 +1 @@
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uid://bn2kdjf586e5p
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