prog
This commit is contained in:
@@ -46,7 +46,7 @@ interactEvent = NodePath("../../Events/TestConversation")
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[node name="ItemOnGround" parent="Entities" instance=ExtResource("4_ejcqv")]
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[node name="ItemOnGround" parent="Entities" instance=ExtResource("4_ejcqv")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.546944, -0.547748, -3.46628)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.546944, -0.547748, -3.46628)
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itemType = 1
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itemType = 2
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quantity = 2
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quantity = 2
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[node name="Map" type="Node3D" parent="."]
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[node name="Map" type="Node3D" parent="."]
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@@ -106,7 +106,7 @@ metadata/_custom_type_script = "uid://c4d7nithqnx5y"
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[node name="Text 1" type="Node" parent="Events/TestConversation/Before Quest STarted"]
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[node name="Text 1" type="Node" parent="Events/TestConversation/Before Quest STarted"]
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script = ExtResource("6_gxq5o")
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script = ExtResource("6_gxq5o")
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text = "Thanks for closing the quest menu"
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text = "Take this potion to help you on your way."
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[node name="Get Item" type="Node" parent="Events/TestConversation/Before Quest STarted"]
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[node name="Get Item" type="Node" parent="Events/TestConversation/Before Quest STarted"]
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script = ExtResource("10_avybc")
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script = ExtResource("10_avybc")
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@@ -1,7 +1,20 @@
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[gd_scene load_steps=3 format=3 uid="uid://1l0tymk8cfxu"]
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[gd_scene load_steps=6 format=3 uid="uid://1l0tymk8cfxu"]
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[ext_resource type="Script" uid="uid://j87s6jrx8unn" path="res://scripts/Singleton/Recipe.gd" id="1_o4nv4"]
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[ext_resource type="Script" uid="uid://j87s6jrx8unn" path="res://scripts/Singleton/Recipe.gd" id="1_o4nv4"]
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[ext_resource type="Script" uid="uid://dipvg4uwjv6p2" path="res://scripts/Cooking/Recipe.gd" id="2_f5akq"]
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[ext_resource type="Script" uid="uid://dipvg4uwjv6p2" path="res://scripts/Cooking/Recipe.gd" id="2_f5akq"]
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[ext_resource type="Script" uid="uid://c26aptwsjs044" path="res://scripts/Item/ItemResource.gd" id="3_b8y03"]
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[sub_resource type="Resource" id="Resource_3dxl6"]
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script = ExtResource("3_b8y03")
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itemType = 2
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count = 1
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metadata/_custom_type_script = "uid://c26aptwsjs044"
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[sub_resource type="Resource" id="Resource_b8y03"]
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script = ExtResource("3_b8y03")
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itemType = 1
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count = 1
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metadata/_custom_type_script = "uid://c26aptwsjs044"
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[node name="RecipeSystem" type="Node"]
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[node name="RecipeSystem" type="Node"]
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script = ExtResource("1_o4nv4")
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script = ExtResource("1_o4nv4")
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@@ -10,4 +23,7 @@ metadata/_custom_type_script = "uid://j87s6jrx8unn"
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[node name="Ash-Baked Sweet Potato" type="Node" parent="."]
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[node name="Ash-Baked Sweet Potato" type="Node" parent="."]
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script = ExtResource("2_f5akq")
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script = ExtResource("2_f5akq")
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recipeName = "Ash-Baked Sweet Potato"
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recipeName = "Ash-Baked Sweet Potato"
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recipeDescription = "Tender, warm, and sweet meal, made by baking a sweet potato in campfire embers. Comforting, simple, and gently filling."
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ingredients = Array[ExtResource("3_b8y03")]([SubResource("Resource_3dxl6")])
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outputs = Array[ExtResource("3_b8y03")]([SubResource("Resource_b8y03")])
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metadata/_custom_type_script = "uid://dipvg4uwjv6p2"
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metadata/_custom_type_script = "uid://dipvg4uwjv6p2"
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@@ -1,8 +1,30 @@
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@tool
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class_name Recipe extends Node
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class_name Recipe extends Node
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@export var recipeName:String = ""
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@export var recipeName:String = ""
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@export var ingredients:Array[RecipeIngredient] = []
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@export var ingredients:Array[ItemResource] = []
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@export var outputs:Array[ItemResource] = []
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func test():
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var learned:bool = false
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print("test")
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var timesMade:int = 0
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func hasIngredients(inventory:Inventory = null) -> bool:
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if inventory == null:
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inventory = ITEM.PLAYER_INVENTORY
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for ingredient in ingredients:
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if !inventory.hasItem(ingredient.type, ingredient.quantity):
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return false
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return true
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func make(inventory:Inventory = null) -> void:
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if inventory == null:
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inventory = ITEM.PLAYER_INVENTORY
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for ingredient in ingredients:
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inventory.removeItem(ingredient.type, ingredient.quantity)
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for output in outputs:
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inventory.addItem(output.type, output.quantity)
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timesMade += 1
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@@ -1,4 +0,0 @@
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class_name RecipeIngredient extends Resource
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@export var thing:int = 0
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@export var count:int = 1
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@@ -18,9 +18,9 @@ func start() -> void:
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var text:String = "";
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var text:String = "";
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match getType:
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match getType:
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GetType.FOUND:
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GetType.FOUND:
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text = "Found " + str(quantity) + " " + Item.getName(itemType, quantity) + ".";
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text = "Found " + str(quantity) + " " + Item.getItemName(itemType, quantity) + ".";
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GetType.GIVEN:
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GetType.GIVEN:
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text = "Received " + str(quantity) + " " + Item.getName(itemType, quantity) + ".";
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text = "Received " + str(quantity) + " " + Item.getItemName(itemType, quantity) + ".";
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_:
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_:
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pass
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pass
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VN.getTextbox().setText(text);
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VN.getTextbox().setText(text);
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@@ -1,5 +1,8 @@
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class_name EventStartQuest extends "res://scripts/Event/Quest/EventShowQuest.gd"
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class_name EventStartQuest extends "res://scripts/Event/Quest/EventShowQuest.gd"
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@export_category("Event Start Quest")
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var nothing:bool = false
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func start():
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func start():
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assert(QUEST.quests.has(quest), "Quest not found.")
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assert(QUEST.quests.has(quest), "Quest not found.")
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QUEST.quests[quest].start()
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QUEST.quests[quest].start()
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@@ -7,7 +7,7 @@ enum ItemSortType {
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class ItemStackNameComparator:
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class ItemStackNameComparator:
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static func _sort(a, b):
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static func _sort(a, b):
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return a.item.getName().to_lower() < b.item.getName().to_lower()
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return Item.getItemName(a).to_lower() < Item.getItemName(b).to_lower()
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class ItemStackTypeComparator:
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class ItemStackTypeComparator:
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static func _sort(a, b):
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static func _sort(a, b):
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@@ -1,14 +1,22 @@
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class_name Item
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class_name Item
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enum Type {
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enum Type {
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POTION,
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# Items
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ONION
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POTION = 1,
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# Ingredients
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ONION = 2,
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SWEET_POTATO = 3,
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# Recipe outputs
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ASH_BAKED_SWEET_POTATO = 4,
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};
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};
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enum Category {
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enum Category {
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MEDICINE,
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MEDICINE,
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KEY_ITEM,
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KEY_ITEM,
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INGREDIENT
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INGREDIENT,
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FOOD
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};
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};
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static func isStackable(itemType:Type) -> bool:
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static func isStackable(itemType:Type) -> bool:
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@@ -17,7 +25,7 @@ static func isStackable(itemType:Type) -> bool:
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_:
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_:
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return true
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return true
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static func getName(itemType:Type, count:int = 1) -> String:
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static func getItemName(itemType:Type, count:int = 1) -> String:
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match itemType:
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match itemType:
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Type.POTION:
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Type.POTION:
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if count != 1:
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if count != 1:
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@@ -29,35 +37,52 @@ static func getName(itemType:Type, count:int = 1) -> String:
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return "Onions"
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return "Onions"
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return "Onion"
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return "Onion"
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Type.SWEET_POTATO:
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if count != 1:
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return "Sweet Potatoes"
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return "Sweet Potato"
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Type.ASH_BAKED_SWEET_POTATO:
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if count != 1:
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return "Ash-Baked Sweet Potatoes"
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return "Ash-Baked Sweet Potato"
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_:
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_:
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assert(false, "Invalid item type")
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assert(false, "Invalid item type")
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return ""
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return ""
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# func getName() -> String:
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static func getItemDescription(itemType:Type) -> String:
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# push_error("getName() must be overridden in derived classes");
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match itemType:
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# return "";
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Type.POTION:
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return "A potent healing drink, infused with magical properties. Restores health and stamina."
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# func isStackable() -> bool:
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Type.ONION:
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# return true;
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return "A common vegetable, known for its strong flavor and aroma. Can be used in cooking."
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# func isDroppable() -> bool:
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Type.SWEET_POTATO:
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# return true;
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return "A nutritious root vegetable, sweet and starchy. Can be used in cooking."
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# func isSellable() -> bool:
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Type.ASH_BAKED_SWEET_POTATO:
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# return true;
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return "Tender, warm, and sweet meal, made by baking a sweet potato in campfire embers. Comforting, simple, and gently filling."
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# func getSellPrice() -> int:
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_:
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# return 0;
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assert(false, "Invalid item type")
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return ""
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# func getBuyPrice() -> int:
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static func getItemCategory(itemType:Type) -> Category:
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# return 0;
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match itemType:
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Type.POTION:
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return Category.MEDICINE
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# func isConsumable() -> bool:
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Type.ONION:
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# return false;
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return Category.INGREDIENT
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# func consume() -> void:
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Type.SWEET_POTATO:
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# pass
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return Category.INGREDIENT
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# func getCategory() -> ItemCategory:
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Type.ASH_BAKED_SWEET_POTATO:
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# push_error("getCategory() must be overriden in derived class");
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return Category.FOOD
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# return ItemCategory.MEDICINE;
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_:
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assert(false, "Invalid item type")
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return Category.KEY_ITEM
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4
scripts/Item/ItemResource.gd
Normal file
4
scripts/Item/ItemResource.gd
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@@ -0,0 +1,4 @@
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class_name ItemResource extends Resource
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@export var itemType:Item.Type = Item.Type.ONION;
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@export var count:int = 1;
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1
scripts/Item/ItemResource.gd.uid
Normal file
1
scripts/Item/ItemResource.gd.uid
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@@ -0,0 +1 @@
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uid://c26aptwsjs044
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@@ -1,5 +1,5 @@
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class_name ItemLine extends HBoxContainer
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class_name ItemLine extends HBoxContainer
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func setStack(stack:ItemStack) -> void:
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func setStack(stack:ItemStack) -> void:
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$ItemName.text = Item.getName(stack.type, 1)
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$ItemName.text = Item.getItemName(stack.type, 1)
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$ItemQuantity.text = str(stack.quantity)
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$ItemQuantity.text = str(stack.quantity)
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