Entirely open art

This commit is contained in:
2025-01-19 19:48:25 -06:00
parent a80ca4b51d
commit 05481adc3a
101 changed files with 253 additions and 169 deletions

View File

@@ -5,9 +5,9 @@ const PauseSystem = preload("res://scripts/System/PauseSystem.gd")
enum Direction {
NORTH,
EAST,
SOUTH,
WEST,
EAST
}
var speed:float = 150;
@@ -114,13 +114,13 @@ func _updateTileData() -> void:
var min = Vector2(min(uv0.x, uv1.x, uv2.x), min(uv0.y, uv1.y, uv2.y));
# Convert to column/row
var w = 768;
var w = 256;
var h = w;
var tw = 48;
var th = tw;
var column = int(roundf(min.x * w)) / 48;
var row = int(roundf(min.y * h)) / 48;
var columns = 768 / 48;
var column = int(roundf(min.x * w)) / tw;
var row = int(roundf(min.y * h)) / th;
var columns = 768 / tw;
underFootPosition = result.position;
underFootTile = column % columns + row * columns;

View File

@@ -15,7 +15,7 @@ func _process(delta: float) -> void:
var rosa = get_node("..");
var look = rosa.position;
var position = Vector3(0, 0, 4) + look;
var position = Vector3(0, 0, 2) + look;
look_at_from_position(
Vector3(position.x, position.y + z, position.z),
look