Fixed always win state.
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@@ -99,16 +99,22 @@ void conversationQueueBeginBetting() {
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}
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void conversationQueueNextBetter() {
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uint8_t i, j, k;
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uint8_t i, j, countStillInGame;
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// Now we decide the next better.
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countStillInGame = 0;
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for(i = 0; i < POKER_PLAYER_COUNT_MAX; i++) {
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//In theory I don't think the current better can ever be selected again.
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if(i == POKER_PLAYER_BETTER) continue;
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// if(i == POKER_PLAYER_BETTER) continue; // Commented because we now count
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// Next better is the better to the right of the current better.
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j = (POKER_PLAYER_BETTER + i) % POKER_PLAYER_COUNT_MAX;
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if(!pokerDoesPlayerNeedToBet(j)) continue;
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if(!pokerDoesPlayerNeedToBet(j)) {
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if((POKER_PLAYERS[j].state & (POKER_PLAYER_STATE_FOLDED | POKER_PLAYER_STATE_OUT)) == 0) {
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countStillInGame++;
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}
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continue;
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}
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// They haven't bet yet, make them the "next better"
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POKER_PLAYER_BETTER = j;
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@@ -120,10 +126,7 @@ void conversationQueueNextBetter() {
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// If we reach this point then we either need to begin the betting round, or
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// we are going to move to the winning decider.
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if(
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POKER_COMMUNITY_SIZE_MAX == POKER_COMMUNITY_SIZE ||
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pokerGetRemainingBetterCount() <= 1
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) {
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if(POKER_COMMUNITY_SIZE_MAX == POKER_COMMUNITY_SIZE || countStillInGame == 1) {
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QUEUE_ITEM = QUEUE_WINNER_DECIDE;
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conversationQueueNext();
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return;
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