Added some debug rendering~
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41
src/main.c
41
src/main.c
@@ -13,11 +13,15 @@ uint8_t mainGetChar(char c) {
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void mainBufferChar(uint8_t card, uint8_t *tiles) {
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uint8_t suit, number;
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if(card >= CARD_DECK_SIZE) {
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tiles[0] = mainGetChar('N');
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tiles[1] = mainGetChar('A');
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return;
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}
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suit = cardGetSuit(card);
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number = cardGetNumber(card);
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BGB_printf("For %u, Suit %u number %u", card, suit, number);
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BGB_BREAKPOINT;
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switch(suit) {
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case CARD_SUIT_CLUBS:
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@@ -129,15 +133,38 @@ void main() {
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// DEBUG DRAW
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uint8_t tiles[2];
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uint8_t tiles[10];
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for(j = 0; j < POKER_PLAYER_COUNT_MAX; j++) {
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mainBufferChar(CARD_CLUBS_KING, tiles);
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set_bkg_tiles(0x00, j, 2, 1, tiles);
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mainBufferChar(POKER_PLAYERS[j].hand[0], tiles);
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mainBufferChar(POKER_PLAYERS[j].hand[1], tiles + 2);
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mainBufferChar(CARD_DIAMONDS_FIVE, tiles);
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set_bkg_tiles(0x03, j, 2, 1, tiles);
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tiles[4] = COMMON_TILE_3;
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if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_FOLDED) == 0) {
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tiles[5] = COMMON_TILE_3;
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} else {
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tiles[5] = mainGetChar('F');
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}
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if(j == POKER_PLAYER_BETTER) {
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tiles[5] = mainGetChar('<');
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} else {
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tiles[5] = COMMON_TILE_3;
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}
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set_bkg_tiles(0x00, j, 7, 1, tiles);
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}
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for(j = 0; j < POKER_COMMUNITY_SIZE_MAX; j++) {
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if(j >= POKER_COMMUNITY_SIZE) {
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tiles[j*2] = COMMON_TILE_3;
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tiles[(j*2) + 1] = COMMON_TILE_3;
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} else {
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mainBufferChar(POKER_COMMUNITY[j], tiles + (j * 2));
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}
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}
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set_bkg_tiles(0x00, POKER_PLAYER_COUNT_MAX + 1, 10, 1, tiles);
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// Tick time.
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timeUpdate();
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}
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@@ -12,7 +12,7 @@ inline uint8_t cardGetNumber(uint8_t card) {
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}
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inline uint8_t cardGetSuit(uint8_t card) {
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return card / CARD_SUIT_COUNT;
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return card / CARD_COUNT_PER_SUIT;
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}
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inline uint8_t cardGet(uint8_t number, uint8_t suit) {
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@@ -7,6 +7,7 @@
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#pragma once
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#include "../libs.h"
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#include "../util.h"
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////////////////////////////////////////////////////////////////////////////////
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// Cards
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