Make strings dynamically generated.
Before Width: | Height: | Size: 175 B After Width: | Height: | Size: 175 B |
Before Width: | Height: | Size: 737 B After Width: | Height: | Size: 737 B |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 119 B After Width: | Height: | Size: 119 B |
5
assets/strings.js
Normal file
@@ -0,0 +1,5 @@
|
||||
const GAME_STRINGS = {
|
||||
'HELLO': 'Hello World!\nHow are you today?'
|
||||
};
|
||||
|
||||
module.exports = { GAME_STRINGS };
|
@@ -2,7 +2,9 @@ const fs = require('fs');
|
||||
const path = require('path');
|
||||
const process = require('process');
|
||||
const { spawnSync, execSync } = require('child_process');
|
||||
const rimraf = require('rimraf');
|
||||
const { png2gb } = require('./png2gb');
|
||||
const { string2gb } = require('./string2gb');
|
||||
const { GAME_STRINGS } = require('./../assets/strings');
|
||||
|
||||
const DIR_BUILD = path.resolve('build');
|
||||
const DIR_GENERATED = path.resolve(DIR_BUILD, 'generated');
|
||||
@@ -13,7 +15,9 @@ const FILE_OUT = path.resolve(DIR_BUILD, 'Penny.gb');
|
||||
const FILE_LINKFILE = path.join(DIR_BUILD, `linkflile.lk`);
|
||||
|
||||
const LCC = path.join(DIR_GBDK, 'bin', 'lcc');
|
||||
const LCCFLAGS = '';
|
||||
const LCCFLAGS = `-I${DIR_GENERATED} -I${DIR_SRC}`;
|
||||
|
||||
const compiledSources = [];
|
||||
|
||||
// Create build dirs
|
||||
[
|
||||
@@ -35,9 +39,7 @@ const buildSourceFiles = directory => {
|
||||
return;
|
||||
}
|
||||
|
||||
if(file.endsWith('.c')) {
|
||||
sources.push(file.split(DIR_SRC).join(''));
|
||||
}
|
||||
if(file.endsWith('.c')) sources.push(fullPath);
|
||||
});
|
||||
|
||||
return sources;
|
||||
@@ -55,31 +57,43 @@ const logOut = (out, buffer) => {
|
||||
buffer(str);
|
||||
}
|
||||
|
||||
const compileC = (cFile) => {
|
||||
const fileNameOut = path.basename(cFile, '.c') + '.o';
|
||||
const fileOut = path.join(DIR_OBJ, fileNameOut);
|
||||
|
||||
// Get a list of sources and build each of them prior to linking.
|
||||
const allSources = buildSourceFiles(DIR_SRC);
|
||||
const compiledSources = [];
|
||||
for(let i = 0; i < allSources.length; i++) {
|
||||
const source = allSources[i];
|
||||
const fileIn = path.join(DIR_SRC, source);
|
||||
const fileNameOut = path.basename(fileIn, '.c') + '.o';
|
||||
const sourceRelativePath = path.dirname(source).split(DIR_SRC).join('');
|
||||
const fileOut = path.join(DIR_OBJ, sourceRelativePath, fileNameOut);
|
||||
compiledSources.push(path.join(fileNameOut));
|
||||
|
||||
compiledSources.push(path.join(sourceRelativePath, fileNameOut));
|
||||
|
||||
if(fs.existsSync(fileOut)) continue;
|
||||
if(fs.existsSync(fileOut)) return;
|
||||
|
||||
let result;
|
||||
try {
|
||||
result = execSync(`${LCC} ${LCCFLAGS} -c -o ${fileOut} ${fileIn}`);
|
||||
result = execSync(`${LCC} ${LCCFLAGS} -c -o ${fileOut} ${cFile}`);
|
||||
logOut(result, console.log);
|
||||
} catch(e) {
|
||||
logOut(e, console.error);
|
||||
process.exit(1);
|
||||
logOut(e, e => {
|
||||
console.error(e);
|
||||
process.exit(1);
|
||||
});
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
// Generate strings
|
||||
Object.entries(GAME_STRINGS).forEach(entry => {
|
||||
const [ name, str ] = entry;
|
||||
const { fileH, fileC } = string2gb(str, name, DIR_GENERATED);
|
||||
compileC(fileC);
|
||||
})
|
||||
|
||||
// Get a list of sources and build each of them prior to linking.
|
||||
const allSources = buildSourceFiles(DIR_SRC);
|
||||
for(let i = 0; i < allSources.length; i++) {
|
||||
compileC(allSources[i]);
|
||||
}
|
||||
|
||||
// Gen imagery
|
||||
|
||||
|
||||
// Generate a linkfile.
|
||||
fs.writeFileSync(FILE_LINKFILE, compiledSources.map(cs=>{
|
||||
return path.join(DIR_OBJ, cs);
|
||||
|
@@ -1,4 +1,5 @@
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const { arrayToString } = require('./util');
|
||||
|
||||
const FONT_CHARACTER_FIRST = 33;
|
||||
@@ -10,18 +11,25 @@ const getCodeFrom = l => {
|
||||
return cc - FONT_CHARACTER_FIRST + FONT_DATA_POSITION
|
||||
}
|
||||
|
||||
const string2gb = (string, name) => {
|
||||
const string2gb = (string, name, dirOut) => {
|
||||
const letters = [];
|
||||
for(let i = 0; i < string.length; i++) {
|
||||
letters.push(getCodeFrom(string[i]));
|
||||
}
|
||||
|
||||
out = '#include "libs.h"\n\n';
|
||||
out += `#define STR_${name}_LENGTH ${string.length}\n`;
|
||||
out += `extern const uint8_t STR_${name}_DATA[];\n\n\n`
|
||||
out += `const uint8_t STR_${name}_DATA[] = {\n` + arrayToString(letters) + `\n};`;
|
||||
let outH = '#include "libs.h"\n\n';
|
||||
outH += `#define STR_${name}_LENGTH ${string.length}\n`;
|
||||
outH += `extern const uint8_t STR_${name}_DATA[];`;
|
||||
|
||||
let outC = `#include "${name}.h"\n\n`;
|
||||
outC += `const uint8_t STR_${name}_DATA[] = {\n` + arrayToString(letters) + `\n};`;
|
||||
|
||||
const fileH = path.join(dirOut, `${name}.h`);
|
||||
const fileC = path.join(dirOut, `${name}.c`);
|
||||
|
||||
fs.writeFileSync('out.c', out);
|
||||
fs.writeFileSync(fileH, outH);
|
||||
fs.writeFileSync(fileC, outC);
|
||||
return { fileH, fileC };
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
|
@@ -10,7 +10,7 @@
|
||||
#include "time.h"
|
||||
#include "common_tiles.h"
|
||||
#include "penny.h"
|
||||
#include "strings.h"
|
||||
#include "HELLO.h"
|
||||
|
||||
void main() {
|
||||
int16_t j;
|
||||
|
@@ -1,13 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "strings.h"
|
||||
|
||||
const uint8_t STR_HELLO_DATA[] = {
|
||||
0x2B,0x48,0x4F,0x4F,0x52,0x20,0x3A,0x52,0x55,0x4F,0x47,0x04,0x0A,0x2B,0x52,0x5A,
|
||||
0x20,0x44,0x55,0x48,0x20,0x5C,0x52,0x58,0x20,0x57,0x52,0x47,0x44,0x5C,0x22,
|
||||
};
|
@@ -1,12 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "libs.h"
|
||||
|
||||
#define STR_HELLO_LENGTH 31
|
||||
extern const uint8_t STR_HELLO_DATA[];
|