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@@ -52,16 +52,17 @@ inline void conversationTextboxInit() {
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void conversationTextboxSetText(char *text) {
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uint8_t i, j, k, rowStart, stateFlags;
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char c, c2;
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uint8_t TEXTBOX_TILES[TEXTBOX_CHAR_ROWS * TEXTBOX_CHARS_PER_ROW];
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for(i = 0; i < TEXTBOX_SCROLL_ROWS_MAX * TEXTBOX_CHARS_PER_ROW; i++) {
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TEXTBOX_TEXTS[i] = '4';
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TEXTBOX_TEXTS[i] = ' ';
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}
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// Reset textbox state
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TEXTBOX_STATE = TEXTBOX_STATE_VISIBLE;
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TEXTBOX_SCROLL = 0;
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TEXTBOX_ROW_COUNT = 0;
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TEXTBOX_ROW_CURRENT = 0;
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TEXTBOX_ROW_COUNT = 1;
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// Copy source text to buffer, also determine wordwrapping here.
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i = 0, j = 0, rowStart = 0, stateFlags = 0;
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@@ -69,15 +70,16 @@ void conversationTextboxSetText(char *text) {
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if(c == ' ') {
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// Scan ahead and look at how many chars remain to the next space
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k = i + 1;
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while((c2 = text[k]) != '\0') {
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if(c2 == '\n' || c2 == ' ') break;
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if((k - rowStart) >= TEXTBOX_CHARS_PER_ROW) break;
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k++;
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}
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while(
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(c2 = text[k]) != '\0' &&
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c2 != '\n' &&
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c2 != ' ' &&
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(k - rowStart) < TEXTBOX_CHARS_PER_ROW
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) k++;
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// IF that number is less than the remaining chars on the current row,
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// then treat this space like a newline.
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if(k == (rowStart + TEXTBOX_CHARS_PER_ROW)) {
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if(k >= (rowStart + TEXTBOX_CHARS_PER_ROW - 1)) {
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stateFlags |= 1 << 0;
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}
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} else if(c == '\n') {
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@@ -87,9 +89,10 @@ void conversationTextboxSetText(char *text) {
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// Do we need to newline?
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if((stateFlags & (1 << 0)) != 0) {
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stateFlags &= ~(1 << 0);
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rowStart += TEXTBOX_CHARS_PER_ROW;
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j = rowStart;
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rowStart = i;
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j = ((j / TEXTBOX_CHARS_PER_ROW) + 1) * TEXTBOX_CHARS_PER_ROW;
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i++;
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TEXTBOX_ROW_COUNT++;
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continue;
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}
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@@ -100,19 +103,27 @@ void conversationTextboxSetText(char *text) {
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// Now we have organized the string nicely we can prep for rendering. Fill the
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// tiles with blank chars.
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textboxFillBlank();
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// Show the window layer.
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SHOW_WIN;
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}
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inline void textboxFillBlank() {
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uint8_t i, j;
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uint8_t TEXTBOX_TILES[TEXTBOX_CHAR_ROWS * TEXTBOX_CHARS_PER_ROW];
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for(j = 0; j < TEXTBOX_CHAR_ROWS; j++) {
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for(i = 0; i < TEXTBOX_CHARS_PER_ROW ; i++) {
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TEXTBOX_TILES[i + (j * TEXTBOX_CHARS_PER_ROW)] = TEXTBOX_TILE_BLANK;
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}
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}
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set_win_tiles(
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0x01, 0x01,
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TEXTBOX_WIDTH_IN_TILES - 0x02, TEXTBOX_HEIGHT_IN_TILES - 0x02,
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TEXTBOX_TILES
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);
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// Show the window layer.
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SHOW_WIN;
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}
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inline void conversationTextboxUpdate() {
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@@ -123,12 +134,32 @@ inline void conversationTextboxUpdate() {
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// Is the textbox visible?
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if((TEXTBOX_STATE & TEXTBOX_STATE_VISIBLE) == 0) return;
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// Have we finished scrolling?
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if(TEXTBOX_STATE & TEXTBOX_STATE_SCROLLED) {
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// Is the user trying to go to the next line?
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BGB_printf("has scrolled");
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if(INPUT_STATE & INPUT_BIND_TEXT_SKIP) {
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// First, lets figure out if there's any more text to reveal or not.
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if((TEXTBOX_ROW_COUNT - TEXTBOX_ROW_CURRENT) >= TEXTBOX_TILES_ROWS) {
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TEXTBOX_STATE &= ~TEXTBOX_STATE_VISIBLE;
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return;
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}
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TEXTBOX_STATE &= ~(TEXTBOX_STATE_SCROLLED);
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TEXTBOX_ROW_CURRENT += TEXTBOX_TILES_ROWS;
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textboxFillBlank();
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BGB_printf("tst");
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}
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return;
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}
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// Move to the next character.
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i = TEXTBOX_ROW_CURRENT * TEXTBOX_CHARS_PER_ROW;
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c = TEXTBOX_TEXTS[i+TEXTBOX_SCROLL];
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if(TEXTBOX_SCROLL == TEXTBOX_CHARS_MAX) {
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// TEXTBOX_
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TEXTBOX_STATE |= TEXTBOX_STATE_SCROLLED;
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} else {
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tiles[0] = c - 33 + 4;
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set_win_tiles(
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@@ -54,4 +54,5 @@ extern uint8_t TEXTBOX_SCROLL;
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inline void conversationTextboxInit();
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void conversationTextboxSetText(char *text);
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inline void textboxFillBlank();
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inline void conversationTextboxUpdate();
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@@ -8,4 +8,6 @@
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#pragma once
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#include "libs.h"
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#define INPUT_BIND_TEXT_SKIP J_A
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extern uint8_t INPUT_STATE;
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