Dominic Masters YourWishes
YourWishes pushed to main at YourWishes/dusk 2025-08-24 18:57:16 +00:00
479aad2f06 Going to redo assets.
YourWishes pushed to main at YourWishes/dusk 2025-08-23 22:46:49 +00:00
329925ea54 Asset
c8a3ebfcec FindSDL2
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YourWishes pushed to main at YourWishes/dusk 2025-08-23 15:13:52 +00:00
1dfde00317 Removed DUSK_ prefix
YourWishes pushed to main at YourWishes/dusk 2025-08-23 04:30:26 +00:00
1bf6fe6eaf Add backbuffer
YourWishes pushed to main at YourWishes/dusk 2025-08-23 03:42:40 +00:00
995bbe1acd Fixed time.
YourWishes pushed to main at YourWishes/dusk 2025-08-23 01:53:03 +00:00
1fb9485ee8 Fixed PSP compiling
YourWishes pushed to main at YourWishes/dusk 2025-08-22 21:15:44 +00:00
f9385ed233 ECS rendering
YourWishes pushed to main at YourWishes/dusk 2025-08-22 17:40:23 +00:00
94ad64675d cleaned more stuff
YourWishes pushed to main at YourWishes/dusk 2025-08-22 03:58:41 +00:00
b1be1deb79 ecs work
YourWishes pushed to main at YourWishes/dusk 2025-08-21 23:58:37 +00:00
1b4c270ccb ECS improvements!
YourWishes pushed to main at YourWishes/dusk 2025-08-21 21:21:05 +00:00
9f5894cdcb About to break scene tree.
YourWishes pushed to main at YourWishes/dusk 2025-08-21 14:52:18 +00:00
4688358d6a Scene tree
YourWishes pushed to main at YourWishes/dusk 2025-08-21 12:33:12 +00:00
c8390bdb12 Committing progress.
YourWishes pushed to main at YourWishes/dusk 2025-08-21 02:56:59 +00:00
3a753b1299 sdl back
YourWishes pushed to main at YourWishes/dusk 2025-08-21 02:23:15 +00:00
84f2735246 Console input
YourWishes pushed to main at YourWishes/dusk 2025-08-21 00:18:45 +00:00
fbfcbe9578 archivemuh
YourWishes pushed to main at YourWishes/dusk 2025-08-19 03:51:45 +00:00
1411c2e96b Allow different texture formats.
YourWishes pushed to main at YourWishes/dusk 2025-08-19 03:28:25 +00:00
6f42a6e195 Moved entitydir to direction_t
YourWishes pushed to main at YourWishes/dusk 2025-08-19 02:46:15 +00:00
1e57183ca1 Load is now rounded compile time.
YourWishes pushed to main at YourWishes/dusk 2025-08-19 02:40:04 +00:00
d79e12ffaa Switched to using tile coordinates, losing my angled movement unfortunately.