Creating generic term renderer.
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assets/8x8ascii-darkrose/README.md
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assets/8x8ascii-darkrose/README.md
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This is a simple 32x32 bitmap font I made as a byproduct of messing about with Xlib. Because of its a power of 2 sizing, it should be able to be resized easily, even if you're writting your own render.
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font.png is a screenshot of the output of my rendering text using font.c.
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font.zip contains font.c, which is just a C array of 64bit unsigned integers, these are the original bitmaps for the 8x8 font which I resized 4x to get font.png.
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Note the font.c is licensed GPLv3 or later only, the font.png is also licensed GPLv2 and CC-BY-SA.
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Copyright/Attribution Notice:
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To satisfy CC-BY-SA's attribution clause, just give a link back to OGA.
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# Original URL: https://opengameart.org/content/8x8-ascii-bitmap-font-with-c-source
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assets/8x8ascii-darkrose/font.png
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assets/8x8ascii-darkrose/font.png
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After Width: | Height: | Size: 1.3 KiB |
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