Fixes ENABLE_AMALGAM need FORCE set to ON when building with MSVC (#4392)
JerryScript-DCO-1.0-Signed-off-by: Yonggang Luo luoyonggang@gmail.com
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@@ -94,7 +94,7 @@ ecma_op_alloc_array_object (uint32_t length) /**< length of the new array */
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* @return true - if the object is fast-access mode array
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* false, otherwise
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*/
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inline bool JERRY_ATTR_ALWAYS_INLINE
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extern inline bool JERRY_ATTR_ALWAYS_INLINE
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ecma_op_object_is_fast_array (ecma_object_t *object_p) /**< ecma-object */
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{
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return (ecma_get_object_type (object_p) == ECMA_OBJECT_TYPE_ARRAY &&
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@@ -107,7 +107,7 @@ ecma_op_object_is_fast_array (ecma_object_t *object_p) /**< ecma-object */
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* @return true - if the array object is fast-access mode array
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* false, otherwise
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*/
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inline bool JERRY_ATTR_ALWAYS_INLINE
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extern inline bool JERRY_ATTR_ALWAYS_INLINE
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ecma_op_array_is_fast_array (ecma_extended_object_t *array_p) /**< ecma-array-object */
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{
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JERRY_ASSERT (ecma_get_object_type ((ecma_object_t *) array_p) == ECMA_OBJECT_TYPE_ARRAY);
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@@ -442,7 +442,7 @@ ecma_fast_array_set_property (ecma_object_t *object_p, /**< fast access mode arr
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*
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* @return number of array holes in a fast access array object
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*/
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inline uint32_t JERRY_ATTR_ALWAYS_INLINE
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extern inline uint32_t JERRY_ATTR_ALWAYS_INLINE
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ecma_fast_array_get_hole_count (ecma_object_t *obj_p) /**< fast access mode array object */
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{
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JERRY_ASSERT (ecma_op_object_is_fast_array (obj_p));
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