Implement realm object and support realms for built-ins and JS functions (#4354)
- Type for realm objects is introduced (ecma_global_object_t) - Realm reference is added to built-in objects and ECMAScript functions - Resolving built-ins, global environments, and scopes require realm object - Unnecessary global object accesses are removed from the code Missing: external functions and static snapshot functions have no realm reference JerryScript-DCO-1.0-Signed-off-by: Zoltan Herczeg zherczeg.u-szeged@partner.samsung.com
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@@ -105,6 +105,7 @@ typedef enum
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JERRY_FEATURE_WEAKMAP, /**< WeakMap support */
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JERRY_FEATURE_WEAKSET, /**< WeakSet support */
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JERRY_FEATURE_BIGINT, /**< BigInt support */
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JERRY_FEATURE_REALM, /**< realm support */
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JERRY_FEATURE__COUNT /**< number of features. NOTE: must be at the end of the list */
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} jerry_feature_t;
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@@ -600,6 +601,7 @@ jerry_value_t jerry_create_external_string_sz (const jerry_char_t *str_p, jerry_
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jerry_value_t jerry_create_symbol (const jerry_value_t value);
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jerry_value_t jerry_create_bigint (const uint64_t *digits_p, uint32_t size, bool sign);
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jerry_value_t jerry_create_undefined (void);
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jerry_value_t jerry_create_realm (void);
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/**
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* General API functions of JS objects.
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