Implement realm object and support realms for built-ins and JS functions (#4354)
- Type for realm objects is introduced (ecma_global_object_t) - Realm reference is added to built-in objects and ECMAScript functions - Resolving built-ins, global environments, and scopes require realm object - Unnecessary global object accesses are removed from the code Missing: external functions and static snapshot functions have no realm reference JerryScript-DCO-1.0-Signed-off-by: Zoltan Herczeg zherczeg.u-szeged@partner.samsung.com
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@@ -32,10 +32,10 @@
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void ecma_init_global_environment (void);
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void ecma_finalize_global_environment (void);
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ecma_object_t *ecma_get_global_environment (void);
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ecma_object_t *ecma_get_global_scope (void);
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ecma_object_t *ecma_get_global_environment (ecma_object_t *global_object_p);
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ecma_object_t *ecma_get_global_scope (ecma_object_t *global_object_p);
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#if ENABLED (JERRY_ESNEXT)
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void ecma_create_global_lexical_block (void);
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void ecma_create_global_lexical_block (ecma_object_t *global_object_p);
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#endif /* ENABLED (JERRY_ESNEXT) */
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#if ENABLED (JERRY_MODULE_SYSTEM)
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