Implement realm object and support realms for built-ins and JS functions (#4354)
- Type for realm objects is introduced (ecma_global_object_t) - Realm reference is added to built-in objects and ECMAScript functions - Resolving built-ins, global environments, and scopes require realm object - Unnecessary global object accesses are removed from the code Missing: external functions and static snapshot functions have no realm reference JerryScript-DCO-1.0-Signed-off-by: Zoltan Herczeg zherczeg.u-szeged@partner.samsung.com
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@@ -56,6 +56,11 @@ ecma_op_create_external_function_object (ecma_native_handler_t handler_cb);
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const ecma_compiled_code_t *
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ecma_op_function_get_compiled_code (ecma_extended_object_t *function_p);
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#if ENABLED (JERRY_BUILTIN_REALMS)
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ecma_value_t
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ecma_op_function_get_realm (const ecma_compiled_code_t *bytecode_header_p);
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#endif /* ENABLED (JERRY_BUILTIN_REALMS) */
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ecma_value_t
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ecma_op_create_dynamic_function (const ecma_value_t *arguments_list_p,
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uint32_t arguments_list_len,
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