Implement realm object and support realms for built-ins and JS functions (#4354)

- Type for realm objects is introduced (ecma_global_object_t)
- Realm reference is added to built-in objects and ECMAScript functions
- Resolving built-ins, global environments, and scopes require realm object
- Unnecessary global object accesses are removed from the code

Missing: external functions and static snapshot functions have no realm reference

JerryScript-DCO-1.0-Signed-off-by: Zoltan Herczeg zherczeg.u-szeged@partner.samsung.com
This commit is contained in:
Zoltan Herczeg
2020-12-08 14:36:36 +01:00
committed by GitHub
parent 7cb9f808f7
commit df92c86ecf
32 changed files with 1128 additions and 188 deletions
+8 -1
View File
@@ -485,8 +485,15 @@ ecma_module_evaluate (ecma_module_t *module_p) /**< module */
return ECMA_VALUE_EMPTY;
}
#if ENABLED (JERRY_BUILTIN_REALMS)
ecma_object_t *global_object_p;
global_object_p = ecma_get_object_from_value (ecma_op_function_get_realm (module_p->compiled_code_p));
#else /* !ENABLED (JERRY_BUILTIN_REALMS) */
ecma_object_t *global_object_p = ecma_builtin_get_global ();
#endif /* ENABLED (JERRY_BUILTIN_REALMS) */
module_p->state = ECMA_MODULE_STATE_EVALUATING;
module_p->scope_p = ecma_create_decl_lex_env (ecma_get_global_environment ());
module_p->scope_p = ecma_create_decl_lex_env (ecma_get_global_environment (global_object_p));
module_p->context_p->parent_p = JERRY_CONTEXT (module_top_context_p);
JERRY_CONTEXT (module_top_context_p) = module_p->context_p;