Implement realm object and support realms for built-ins and JS functions (#4354)

- Type for realm objects is introduced (ecma_global_object_t)
- Realm reference is added to built-in objects and ECMAScript functions
- Resolving built-ins, global environments, and scopes require realm object
- Unnecessary global object accesses are removed from the code

Missing: external functions and static snapshot functions have no realm reference

JerryScript-DCO-1.0-Signed-off-by: Zoltan Herczeg zherczeg.u-szeged@partner.samsung.com
This commit is contained in:
Zoltan Herczeg
2020-12-08 14:36:36 +01:00
committed by GitHub
parent 7cb9f808f7
commit df92c86ecf
32 changed files with 1128 additions and 188 deletions
+1 -1
View File
@@ -250,7 +250,7 @@ ecma_get_object_builtin_id (ecma_object_t *object_p) /**< object */
ecma_built_in_props_t *built_in_props_p;
ecma_object_type_t object_type = ecma_get_object_type (object_p);
if (object_type == ECMA_OBJECT_TYPE_CLASS || object_type == ECMA_OBJECT_TYPE_ARRAY)
if (ECMA_BUILTIN_IS_EXTENDED_BUILT_IN (object_type))
{
built_in_props_p = &((ecma_extended_built_in_object_t *) object_p)->built_in;
}