Implement realm object and support realms for built-ins and JS functions (#4354)
- Type for realm objects is introduced (ecma_global_object_t) - Realm reference is added to built-in objects and ECMAScript functions - Resolving built-ins, global environments, and scopes require realm object - Unnecessary global object accesses are removed from the code Missing: external functions and static snapshot functions have no realm reference JerryScript-DCO-1.0-Signed-off-by: Zoltan Herczeg zherczeg.u-szeged@partner.samsung.com
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@@ -250,7 +250,7 @@ ecma_get_object_builtin_id (ecma_object_t *object_p) /**< object */
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ecma_built_in_props_t *built_in_props_p;
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ecma_object_type_t object_type = ecma_get_object_type (object_p);
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if (object_type == ECMA_OBJECT_TYPE_CLASS || object_type == ECMA_OBJECT_TYPE_ARRAY)
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if (ECMA_BUILTIN_IS_EXTENDED_BUILT_IN (object_type))
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{
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built_in_props_p = &((ecma_extended_built_in_object_t *) object_p)->built_in;
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}
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