Adding magic strings for the Global object's properties names.

This commit is contained in:
Ruben Ayrapetyan
2014-09-19 17:45:52 +04:00
parent f478e161e6
commit d44b13e0cd
3 changed files with 54 additions and 4 deletions
+2 -2
View File
@@ -149,7 +149,7 @@ ecma_zt_string_to_number (const ecma_char_t *str_p) /**< zero-terminated string
return ecma_number_make_nan ();
}
const ecma_char_t *infinity_zt_str_p = ecma_get_magic_string_zt (ECMA_MAGIC_STRING_INFINITY);
const ecma_char_t *infinity_zt_str_p = ecma_get_magic_string_zt (ECMA_MAGIC_STRING_INFINITY_UL);
for (const ecma_char_t *iter_p = begin_p, *iter_infinity_p = infinity_zt_str_p;
;
@@ -489,7 +489,7 @@ ecma_number_to_zt_string (ecma_number_t num, /**< ecma-number */
else if (ecma_number_is_infinity (num))
{
// 4.
ecma_copy_zt_string_to_buffer (ecma_get_magic_string_zt (ECMA_MAGIC_STRING_INFINITY),
ecma_copy_zt_string_to_buffer (ecma_get_magic_string_zt (ECMA_MAGIC_STRING_INFINITY_UL),
buffer_p,
buffer_size);
}