Optimize Promise data structures. (#3768)
This patch reworks several structures: - Fulfill and reject reactions are combined into one collection. The values in this collection are compressed: a capability followed by an optional fulfill and reject functions. - Fulfill and reject reactions are directly stored, no need to allocate an object for them. - The job queue directly stores its items, this saves a pointer to the value, and the callback is replaced by an uint8 type. - Promise status and already resolved is stored in extra_info. JerryScript-DCO-1.0-Signed-off-by: Zoltan Herczeg zherczeg.u-szeged@partner.samsung.com
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@@ -31,11 +31,10 @@
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*/
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typedef enum
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{
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ECMA_PROMISE_STATE_PENDING, /**< pending state */
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ECMA_PROMISE_STATE_FULFILLED, /**< fulfilled state */
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ECMA_PROMISE_STATE_REJECTED, /** rejected state */
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ECMA_PROMISE_STATE__COUNT /**< number of states */
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} ecma_promise_state_t;
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ECMA_PROMISE_IS_PENDING = (1 << 0), /**< pending state */
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ECMA_PROMISE_IS_FULFILLED = (1 << 1), /**< fulfilled state */
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ECMA_PROMISE_ALREADY_RESOLVED = (1 << 2), /**< already resolved */
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} ecma_promise_flags_t;
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/**
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* Indicates the type of the executor in promise construct.
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@@ -62,20 +61,35 @@ typedef struct
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*/
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typedef struct
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{
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ecma_extended_object_t ecma_extended_object_t; /**< extended object part */
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uint8_t state; /**< promise state, see ecma_promise_state_t */
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ecma_collection_t *fulfill_reactions; /**< list of PromiseFullfillReactions */
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ecma_collection_t *reject_reactions; /**< list of PromiseRejectReactions */
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ecma_extended_object_t header; /**< extended object part */
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ecma_collection_t *reactions; /**< list of promise reactions */
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} ecma_promise_object_t;
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/* The Promise reaction is a compressed structure, where each item can
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* be a sequence of up to three ecma object values as seen below:
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*
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* [ Capability ][ Optional fullfilled callback ][ Optional rejected callback ]
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* [ Async function callback ]
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*
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* The first member is an object, which lower bits specify the type of the reaction:
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* bit 2 is not set: callback reactions
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* The first two objects specify the resolve/reject functions of the promise
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* returned by the `then` operation which can be used to chain event handlers.
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*
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* bit 0: has a fullfilled callback
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* bit 1: has a rejected callback
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*
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* bit 2 is set: async function callback
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*/
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bool ecma_is_promise (ecma_object_t *obj_p);
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ecma_value_t ecma_op_create_promise_object (ecma_value_t executor, ecma_promise_executor_type_t type);
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uint8_t ecma_promise_get_state (ecma_object_t *promise_p);
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uint16_t ecma_promise_get_flags (ecma_object_t *promise_p);
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ecma_value_t ecma_promise_get_result (ecma_object_t *promise_p);
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ecma_value_t ecma_promise_new_capability (ecma_value_t constructor);
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ecma_value_t ecma_promise_reject_or_resolve (ecma_value_t this_arg, ecma_value_t value, bool is_resolve);
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ecma_value_t ecma_promise_then (ecma_value_t promise, ecma_value_t on_fulfilled, ecma_value_t on_rejected);
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ecma_promise_resolving_functions_t *ecma_promise_create_resolving_functions (ecma_object_t *object_p);
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void ecma_promise_create_resolving_functions (ecma_object_t *object_p, ecma_promise_resolving_functions_t *funcs);
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void ecma_promise_free_resolving_functions (ecma_promise_resolving_functions_t *funcs);
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/**
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