Clean up radix conversion in Number toString method (#2002)
The radix conversion code path was very messy which made it hard to understand what was happening inside of it. The code got cleaned up, and a lot of comments were added that explain what is happening and why. JerryScript-DCO-1.0-Signed-off-by: Dániel Bátyai dbatyai@inf.u-szeged.hu
This commit is contained in:
@@ -266,90 +266,132 @@ ecma_builtin_number_prototype_object_to_string (ecma_value_t this_arg, /**< this
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}
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}
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else
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else
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{
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{
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bool is_negative = false;
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int buff_size = 0;
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bool is_number_negative = false;
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if (ecma_number_is_negative (this_arg_number))
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if (ecma_number_is_negative (this_arg_number))
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{
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{
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/* ecma_number_to_decimal can't handle negative numbers, so we get rid of the sign. */
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this_arg_number = -this_arg_number;
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this_arg_number = -this_arg_number;
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is_negative = true;
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is_number_negative = true;
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/* Add space for the sign in the result. */
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buff_size += 1;
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}
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}
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/* Decompose the number. */
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lit_utf8_byte_t digits[ECMA_MAX_CHARS_IN_STRINGIFIED_NUMBER];
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lit_utf8_byte_t digits[ECMA_MAX_CHARS_IN_STRINGIFIED_NUMBER];
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int32_t exponent;
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int32_t exponent;
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lit_utf8_size_t num_digits = ecma_number_to_decimal (this_arg_number, digits, &exponent);
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lit_utf8_size_t digit_count = ecma_number_to_decimal (this_arg_number, digits, &exponent);
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exponent = exponent - (int32_t) num_digits;
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/*
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* The 'exponent' given by 'ecma_number_to_decimal' specifies where the decimal point is located
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* compared to the first digit in 'digits'.
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* For example: 120 -> '12', exp: 3 and 0.012 -> '12', exp: -1
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* We convert it to be location of the decimal point compared to the last digit of 'digits':
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* 120 -> 12 * 10^1 and 0.012 -> 12 * 10^-3
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*/
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exponent = exponent - (int32_t) digit_count;
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/* Calculate the scale of the number in the specified radix. */
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/* 'magnitude' will be the magnitude of the number in the specific radix. */
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int scale = (int) -floor ((log (10) / log (radix)) * exponent);
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int magnitude;
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int required_digits;
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bool is_scale_negative = false;
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if (exponent >= 0)
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if (scale < 0)
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{
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is_scale_negative = true;
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scale = -scale;
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}
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int buff_size = 1;
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if (is_scale_negative || scale == 0)
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{
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{
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/*
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* If the exponent is non-negative that means we won't have a fractional part, and can calculate
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* exactly how many digits we will have. This could be done via a mathematic formula, but in rare
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* cases that can cause incorrect results due to precision issues, so we use a loop instead.
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*/
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magnitude = 0;
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double counter = this_arg_number;
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double counter = this_arg_number;
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while (counter >= radix)
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while (counter >= radix)
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{
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{
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counter /= radix;
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counter /= radix;
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buff_size++;
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magnitude++;
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}
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}
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/*
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* The magnitude will only tell us how many digits we have after the first one, so we add one extra.
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* In this case we won't be needing a radix point, so we don't need to worry about space for it.
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*/
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required_digits = magnitude + 1;
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}
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}
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else
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else
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{
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{
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buff_size = scale + ECMA_NUMBER_FRACTION_WIDTH + 2;
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/*
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* We can't know exactly how many digits we will need, since the number may be non-terminating in the
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* new radix, so we will have to estimate it. We do this by first calculating how many zeros we will
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* need in the specific radix before we hit a significant digit. This is calculated from the decimal
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* exponent, which we negate so that we get a positive number in the end.
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*/
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magnitude = (int) floor ((log (10) / log (radix)) * -exponent);
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/*
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* We also need to add space for significant digits. The worst case is radix == 2, since this will
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* require the most digits. In this case, the upper limit to the number of significant digits we can have is
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* ECMA_NUMBER_FRACTION_WIDTH + 1. This should be sufficient for any number.
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*/
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required_digits = magnitude + ECMA_NUMBER_FRACTION_WIDTH + 1;
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/*
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* We add an exta slot for the radix point. It is also likely that we will need extra space for a
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* leading zero before the radix point. It's better to add space for that here as well, even if we may not
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* need it, since later we won't be able to do so.
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*/
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buff_size += 2;
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}
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}
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if (is_negative)
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/*
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* Here we normalize the number so that it is as close to 0 as possible, which will prevent us from losing
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* precision in case of extreme numbers when we later split the number into integer and fractional parts.
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* This has to be done in the specific radix, otherwise it messes up the result, so we use magnitude instead.
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*/
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if (exponent > 0)
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{
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{
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buff_size++;
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for (int i = 0; i < magnitude; i++)
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}
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/* Normalize the number, so that it is as close to 0 exponent as possible. */
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if (is_scale_negative)
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{
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for (int i = 0; i < scale; i++)
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{
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{
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this_arg_number /= (ecma_number_t) radix;
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this_arg_number /= (ecma_number_t) radix;
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}
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}
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}
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}
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else
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else if (exponent < 0)
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{
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{
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for (int i = 0; i < scale; i++)
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for (int i = 0; i < magnitude; i++)
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{
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{
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this_arg_number *= (ecma_number_t) radix;
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this_arg_number *= (ecma_number_t) radix;
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}
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}
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}
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}
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/* Split the number into an integer and a fractional part, since we have to handle them separately. */
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uint64_t whole = (uint64_t) this_arg_number;
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uint64_t whole = (uint64_t) this_arg_number;
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ecma_number_t fraction = this_arg_number - (ecma_number_t) whole;
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ecma_number_t fraction = this_arg_number - (ecma_number_t) whole;
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bool should_round = false;
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bool should_round = false;
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if (!ecma_number_is_zero (fraction) && is_scale_negative)
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if (!ecma_number_is_zero (fraction) && exponent >= 0)
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{
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{
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/* Add one extra digit for rounding. */
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/*
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buff_size++;
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* If the exponent is non-negative, and we get a non-zero fractional part, that means
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* the normalization might have introduced a small error, in which case we have to correct it by rounding.
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* We'll add one extra significant digit which we will later use to round.
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*/
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required_digits += 1;
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should_round = true;
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should_round = true;
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}
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}
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/* Get the total required buffer size and allocate the buffer. */
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buff_size += required_digits;
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JMEM_DEFINE_LOCAL_ARRAY (buff, buff_size, lit_utf8_byte_t);
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JMEM_DEFINE_LOCAL_ARRAY (buff, buff_size, lit_utf8_byte_t);
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int buff_index = 0;
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int buff_index = 0;
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/* Calculate digits for whole part. */
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/* Calculate digits for whole part. */
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while (whole > 0)
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while (whole > 0)
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{
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{
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JERRY_ASSERT (buff_index < buff_size && buff_index < required_digits);
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buff[buff_index++] = (lit_utf8_byte_t) (whole % radix);
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buff[buff_index++] = (lit_utf8_byte_t) (whole % radix);
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whole /= radix;
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whole /= radix;
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}
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}
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/* Calculate where we have to put the radix point. */
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/* The digits are backwards, we need to reverse them. */
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int point = is_scale_negative ? buff_index + scale : buff_index - scale;
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/* Reverse the digits, since they are backwards. */
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for (int i = 0; i < buff_index / 2; i++)
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for (int i = 0; i < buff_index / 2; i++)
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{
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{
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lit_utf8_byte_t swap = buff[i];
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lit_utf8_byte_t swap = buff[i];
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@@ -357,20 +399,26 @@ ecma_builtin_number_prototype_object_to_string (ecma_value_t this_arg, /**< this
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buff[buff_index - i - 1] = swap;
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buff[buff_index - i - 1] = swap;
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}
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}
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int required_digits = buff_size;
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/*
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if (is_negative)
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* Calculate where we have to put the radix point relative to the beginning of
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* the new digits. If the exponent is non-negative this will be right after the number.
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*/
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int point = exponent >= 0 ? magnitude + 1: buff_index - magnitude;
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if (point < 0)
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{
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{
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required_digits--;
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/*
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* In this case the radix point will be before the first digit,
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* so we need to leave space for leading zeros.
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*/
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JERRY_ASSERT (exponent < 0);
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required_digits += point;
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}
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}
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if (!is_scale_negative)
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JERRY_ASSERT (required_digits <= buff_size);
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{
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/* Leave space for leading zeros / radix point. */
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required_digits -= scale + 1;
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}
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/* Calculate digits for fractional part. */
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/* Calculate digits for fractional part. */
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while (buff_index < required_digits && (fraction != 0 || is_scale_negative))
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while (buff_index < required_digits)
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{
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{
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fraction *= (ecma_number_t) radix;
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fraction *= (ecma_number_t) radix;
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lit_utf8_byte_t digit = (lit_utf8_byte_t) floor (fraction);
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lit_utf8_byte_t digit = (lit_utf8_byte_t) floor (fraction);
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@@ -381,31 +429,35 @@ ecma_builtin_number_prototype_object_to_string (ecma_value_t this_arg, /**< this
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if (should_round)
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if (should_round)
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{
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{
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/* Round off last digit. */
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/* Consume last digit for rounding. */
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if (buff[buff_index - 1] > radix / 2)
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{
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buff[buff_index - 2]++;
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}
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buff_index--;
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buff_index--;
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if (buff[buff_index] > radix / 2)
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/* Propagate carry. */
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for (int i = buff_index - 1; i > 0 && buff[i] >= radix; i--)
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{
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{
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buff[i] = (lit_utf8_byte_t) (buff[i] - radix);
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/* We should be rounding up. */
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buff[i - 1]++;
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buff[buff_index - 1]++;
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}
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/* Carry propagated over the whole number, need to add a leading digit. */
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/* Propagate carry forward in the digits. */
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if (buff[0] >= radix)
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for (int i = buff_index - 1; i > 0 && buff[i] >= radix; i--)
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{
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{
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memmove (buff + 1, buff, (size_t) buff_index);
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buff[i] = (lit_utf8_byte_t) (buff[i] - radix);
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buff_index++;
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buff[i - 1]++;
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buff[0] = 1;
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}
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if (buff[0] >= radix)
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{
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/*
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* Carry propagated over the whole number, we need to add a new leading digit.
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* We can use the place of the original rounded digit, we just need to shift everything
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* right by one.
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*/
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memmove (buff + 1, buff, (size_t) buff_index);
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buff_index++;
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buff[0] = 1;
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}
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}
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}
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}
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}
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/* Remove trailing zeros from fraction. */
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/* Remove trailing zeros. */
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while (buff_index - 1 > point && buff[buff_index - 1] == 0)
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while (buff_index - 1 > point && buff[buff_index - 1] == 0)
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{
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{
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buff_index--;
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buff_index--;
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@@ -414,14 +466,17 @@ ecma_builtin_number_prototype_object_to_string (ecma_value_t this_arg, /**< this
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/* Add leading zeros in case place of radix point is negative. */
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/* Add leading zeros in case place of radix point is negative. */
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if (point <= 0)
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if (point <= 0)
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{
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{
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memmove (buff - point + 1, buff, (size_t) buff_index);
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/* We will have 'point' amount of zeros after the radix point, and +1 before. */
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buff_index += -point + 1;
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int zero_count = -point + 1;
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memmove (buff + zero_count, buff, (size_t) buff_index);
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buff_index += zero_count;
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for (int i = 0; i < -point + 1; i++)
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for (int i = 0; i < zero_count; i++)
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{
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{
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buff[i] = 0;
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buff[i] = 0;
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}
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}
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/* We now need to place the radix point after the first zero. */
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point = 1;
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point = 1;
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}
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}
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@@ -440,11 +495,11 @@ ecma_builtin_number_prototype_object_to_string (ecma_value_t this_arg, /**< this
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}
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}
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/* Add negative sign if necessary. */
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/* Add negative sign if necessary. */
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if (is_negative)
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if (is_number_negative)
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{
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{
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memmove (buff + 1, buff, (size_t) buff_index);
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memmove (buff + 1, buff, (size_t) buff_index);
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buff_index++;
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buff[0] = '-';
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buff[0] = '-';
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buff_index++;
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}
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}
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JERRY_ASSERT (buff_index <= buff_size);
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JERRY_ASSERT (buff_index <= buff_size);
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@@ -90,7 +90,7 @@ assert ((-0x100000000000061).toString(16) === "-100000000000060");
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assert((123400).toString(new Number(16)) === "1e208");
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assert((123400).toString(new Number(16)) === "1e208");
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assert(65535.9.toString(3) === "10022220020.220022002200220022002210211012200000110221");
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assert(65535.9.toString(3) === "10022220020.2200220022002200220022102110122000001102212");
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var digit_chars = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
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var digit_chars = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
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'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j',
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'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j',
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