homeplay/public/emulator.html

185 lines
5.2 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>Test</title>
<style type="text/css">
body,html {
margin: 0;
padding: 0;
height: 100%;
overflow: hidden;
background: transparent;
}
.game {
width: 100%;
height: 100%;
max-width: 100%;
display: block;
margin: 0 auto;
}
.ejs_menu_bar {
display: none !important;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/crypto-js/4.2.0/crypto-js.min.js" integrity="sha512-a+SUDuwNzXDvz4XrIcXHuCf089/iJAoN4lmrXJg18XnduKK6YlDHNRalv4yd1N40OKI80tFidF+rqTFKGPoWFQ==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
</head>
<body>
<div class="game" id="game">
</div>
<script type="text/javascript" language="javascript">
let scriptElement = null;
let initInterval = setInterval(() => {
send({ message: 'iframe_loaded' });
}, 500);
EJS_player = "#game";
EJS_pathtodata = "https://cdn.emulatorjs.org/stable/data/";
EJS_language = "en-US";
EJS_volume = 0;
EJS_startOnLoaded = true;
EJS_backgroundColor = '#000';
EJS_Buttons = {
playPause: false,
restart: false,
mute: false,
settings: false,
fullscreen: false,
saveState: false,
loadState: false,
screenRecord: false,
gamepad: false,
cheat: false,
volume: false,
saveSavFiles: false,
loadSavFiles: false,
quickSave: false,
quickLoad: false,
screenshot: false,
cacheManager: false,
exitEmulation: false
}
EJS_defaultOptions = {
};
const emulatorInit = data => {
EJS_gameUrl = `/api/v1/rom?id=${data.gameId}`;
EJS_core = data.core;
EJS_gameName = data.gameName;
EJS_externalFiles = {
'/homeplay/saves/': `/api/v1/save?id=${data.gameId}`
}
scriptElement = document.createElement('script');
scriptElement.src = 'https://cdn.emulatorjs.org/stable/data/loader.js';
document.body.appendChild(scriptElement);
clearInterval(initInterval);
}
const md5File = async path => {
const buffer = EJS_emulator.gameManager.FS.readFile(path);
const hash = await crypto.subtle.digest('SHA-256', buffer);
const hashArray = Array.from(new Uint8Array(hash));
const hashHex = hashArray.map(b => b.toString(16).padStart(2, '0')).join('');
return hashHex;
}
const emulatorSave = async () => {
// First, we get the currently saved MD5 hash of all files in the save
// directory
const contents = EJS_emulator.gameManager.FS.readdir('/homeplay/saves').filter(f => !f.startsWith('.'));
const hashes = await Promise.all(contents.map(f => md5File(`/homeplay/saves/${f}`)));
EJS_emulator.gameManager.saveSaveFiles();
const newHashes = await Promise.all(contents.map(f => md5File(`/homeplay/saves/${f}`)));
const changedFiles = contents.filter((f, i) => hashes[i] !== newHashes[i]);
console.log('Changed files', changedFiles);
send({
message: ''
})
}
const send = data => {
window.parent.postMessage(data, '*');
}
window.onmessage = (e) => {
const { data } = e;
if(!data) {
console.error('No data');
return;
}
const { message } = data;
switch(message) {
case 'init':
emulatorInit(data);
break;
case 'volume':
EJS_emulator.setVolume(data.volume);
break;
case 'save':
emulatorSave();
break;
default:
console.error('Unknown message', message);
}
};
EJS_ready = () => {
// Modify the EJS stuff
const oldGetRetroArchCfg = window.EJS_GameManager.prototype.getRetroArchCfg;
const oldMountFileSystems = window.EJS_GameManager.prototype.mountFileSystems;
EJS_GameManager.prototype.getRetroArchCfg = function() {
const ejsConfig = oldGetRetroArchCfg.call(this);
// Parse back into key value pair
const raConfig = ejsConfig.split('\n').reduce((acc, line) => {
if(!line.length) return acc;
const [key, value] = line.split('=');
acc[key.trim()] = value.trim();
return acc;
}, {});
// Add new options
raConfig['savefiles_in_content_dir'] = false;
raConfig['sort_savefiles_by_content_enable'] = false;
raConfig['sort_savefiles_enable'] = false;
raConfig['savefile_directory'] = '/homeplay/saves';
// Return back as RA config string
return Object.entries(raConfig).map(([k, v]) => `${k} = ${v}`).join('\n');
}
send({ message: 'ready' });
}
EJS_onSaveState = () => {
send({ message: 'save_state' });
}
EJS_onLoadState = () => {
send({ message: 'load_state' });
}
EJS_onGameStart = () => {
send({ message: 'start' });
}
</script>
</body>
</html>