import { createFragment } from "@/lib/fragment"; import { gql } from "apollo-server-micro"; export const GAME_SYSTEM_CORES = { 'gb': 'gambatte', 'gbc': 'gambatte', 'gba': 'mgba' }; export type GameSystem = keyof typeof GAME_SYSTEM_CORES; export type GameSystemCore = typeof GAME_SYSTEM_CORES[GameSystem]; export type GameLight = { id:string; name:string; system:GameSystem; }; export const GameLightFragment = createFragment({ name: `GameLight`, query: gql` fragment GameLight on Game { id name system } ` }); export type GameHeavy = { id:string; name:string; system:GameSystem; }; export const GameHeavyFragment = createFragment({ name: `GameHeavy`, query: gql` fragment GameHeavy on Game { id name system } ` });