Saving, technically done
This commit is contained in:
@ -63,7 +63,6 @@ class HomeplayEmulator {
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try {
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this.saveUpdates = await this.hasSaveUpdates();
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if(this.saveUpdates) {
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console.log('Saving');
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await this.save();
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}
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} catch(e) {
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@ -111,7 +110,9 @@ class HomeplayEmulator {
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setTimeout(() => {
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window.EJS_emulator.gameManager.saveSaveFiles();
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setTimeout(() => {
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this.gameStarted = true;
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}, 1000);
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}, 1000)
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}
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@ -145,12 +146,8 @@ class HomeplayEmulator {
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window.EJS_volume = data.volume;
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break;
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case 'save':
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window.EJS_emulator.saveSaveFiles();
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break;
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default:
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console.error('Unknown message', message);
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console.error('Website sent invalid message', data);
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}
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}
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@ -184,13 +181,15 @@ class HomeplayEmulator {
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}
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getSaveFiles = () => {
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return [ 'rom.srm' ];
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return [ 'rom.srm', 'rom.rtc' ];
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}
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hasSaveUpdates = async () => {
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if(!window.EJS_emulator) return false;
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if(!window.EJS_emulator.gameManager) return false;
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if(!this.gameStarted) return false;
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// At least 20 seconds must've passed.
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if(window.EJS_emulator.gameManager.getFrameNum() < 20 * 60) return false;
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const saveFiles = this.getSaveFiles();
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const hashes = await Promise.all(saveFiles.map(f => this.getFileMD5(`/homeplay/saves/${f}`)));
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@ -2,6 +2,7 @@ import { useEffect, useRef, useState } from 'react';
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import styles from './Emulator.module.scss';
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import { GAME_SYSTEM_CORES, GameSystem, GameSystemCore } from '@/lib/game';
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import { useLanguage } from '@/providers/LanguageProvider';
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import { useAPI } from '@/providers/APIProvider';
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type SendEmulatorMessageInit = {
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message:'init';
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@ -18,8 +19,7 @@ type SendEmulatorMessageVolume = {
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type SendEmulatorMessage = (
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SendEmulatorMessageInit |
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SendEmulatorMessageVolume |
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{ message: 'save' }
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SendEmulatorMessageVolume
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);
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type ReceiveEmulatorMessage = (
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@ -41,11 +41,32 @@ export const Emulator:React.FC<EmulatorProps> = props => {
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const iframeRef = useRef<HTMLIFrameElement>(null);
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const [ hasInit, setHasInit ] = useState(false);
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const { t } = useLanguage();
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const [ saving, setSaving ] = useState<boolean>(false);
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const [ savingError, setSavingError ] = useState<string|null>(null);
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const { saveUpdate } = useAPI();
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const send = (msg:SendEmulatorMessage) => {
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iframeRef.current?.contentWindow?.postMessage(msg, '*');
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};
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const save = async (data:string) => {
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if(saving) return;
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if(!data) return;
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setSaving(true);
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try {
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const res = await saveUpdate({
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gameId: props.gameId,
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data
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});
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console.log('res', res);
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} catch(e) {
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console.error(e);
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} finally {
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setSaving(false);
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}
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}
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useEffect(() => {
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if(hasInit) return;
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setHasInit(true);
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@ -70,11 +91,7 @@ export const Emulator:React.FC<EmulatorProps> = props => {
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break;
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case 'save':
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// Download save data
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const a = document.createElement('a');
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a.href = `data:application/zip;base64,${msg.data}`;
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a.download = `${props.gameId}.zip`;
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a.click();
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save(msg.data).catch(console.error);
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break;
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case 'start':
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@ -82,6 +99,7 @@ export const Emulator:React.FC<EmulatorProps> = props => {
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case 'load_state':
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case 'save_state':
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break;
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default:
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console.error('Invalid message received:', msg);
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break
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@ -2,12 +2,15 @@ import React from 'react';
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import { AppProps } from 'next/app';
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import './globals.scss';
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import { LanguageProvider } from '@/providers/LanguageProvider';
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import { APIProvider } from '@/providers/APIProvider';
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const RootLayout:React.FC<AppProps> = ({ Component, pageProps }) => {
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return (
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<>
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<LanguageProvider>
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<APIProvider>
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<Component {...pageProps} />
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</APIProvider>
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</LanguageProvider>
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</>
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);
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@ -4,13 +4,41 @@ import * as path from 'path';
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const PATH_SAVES = path.resolve('.', 'data', 'saves');
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const handler:NextApiHandler = async (req, res) => {
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if (req.method !== 'GET') {
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res.setHeader('Allow', ['GET']);
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res.status(405).end(`Method Not Allowed`);
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const handlerPut:NextApiHandler = async (req, res) => {
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if(!req.body || typeof req.body !== 'object') {
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res.status(400).end(`Bad Request`);
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return;
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}
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if(!req.body.gameId || typeof req.body.gameId !== 'string') {
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res.status(400).end(`Bad Request`);
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}
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if(!req.body.data || typeof req.body.data !== 'string') {
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res.status(400).end(`Bad Request`);
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}
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// Check the length of the data.
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if(req.body.data.length > 1024 * 1024) {// 1MB
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res.status(413).end(`Payload Too Large`);
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return;
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}
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// Data is a base64 string, convert it to a binary zip file.
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const pathSave = path.resolve(PATH_SAVES, `${req.body.gameId}.zip`);
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try {
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const data = Buffer.from(req.body.data, 'base64');
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fs.promises.writeFile(pathSave, data);
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} catch (error) {
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console.error(error);
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res.status(500).end(`Internal Server Error`);
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return;
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}
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res.status(200).end(`true`);
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}
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const handlerGet:NextApiHandler = async (req, res) => {
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// ID query param
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if(!req.query.id || typeof req.query.id !== 'string') {
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res.status(404).end(`Not Found`);
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@ -39,6 +67,20 @@ const handler:NextApiHandler = async (req, res) => {
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} catch (error) {
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res.status(500).end(`Internal Server Error`);
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}
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}
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const handler:NextApiHandler = async (req, res) => {
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switch(req.method) {
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case 'POST':
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case 'PUT':
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return handlerPut(req, res);
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case 'GET':
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return handlerGet(req, res);
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default:
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res.status(405).end(`Method Not Allowed`);
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}
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};
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export default handler;
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60
src/providers/APIProvider.tsx
Normal file
60
src/providers/APIProvider.tsx
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@ -0,0 +1,60 @@
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import React, { createContext, useContext, ReactNode } from 'react';
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type APIContextType = {
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saveUpdate:(p:{ gameId:string, data:string }) => Promise<void>;
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};
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const APIContext = createContext<APIContextType | undefined>(undefined);
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export const APIProvider: React.FC<{ children: ReactNode }> = ({ children }) => {
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const apiSend = async <T,>(p:{
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path:string;
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method:'POST'|'GET'|'PUT'|'DELETE';
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body?:any;
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query?:Record<string, string>;
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}) => {
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const query = p.query ? '?' + Object.entries(p.query).map(([k, v]) => {
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return `${encodeURIComponent(k)}=${encodeURIComponent(v)}`;
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}).join('&') : '';
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const res = await fetch(`/api/v1/${p.path}${query}`, {
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method: p.method,
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body: p.body ? JSON.stringify(p.body) : undefined,
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headers: {
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'Content-Type': 'application/json',
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},
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});
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if(!res.ok) {
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throw new Error(`API Error: ${res.status}`);
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}
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return res.json();
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}
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// Methods
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const saveUpdate:APIContextType['saveUpdate'] = async p => {
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return await apiSend({
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path: 'save',
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method: 'PUT',
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body: p
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});
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};
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// Provider
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return (
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<APIContext.Provider value={{
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saveUpdate,
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}}>
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{children}
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</APIContext.Provider>
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);
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};
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export const useAPI = (): APIContextType => {
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const context = useContext(APIContext);
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if (!context) {
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throw new Error('useAPI must be used within an APIProvider');
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}
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return context;
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};
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