Cleaned up the Emulator JS
This commit is contained in:
19
public/emulator.css
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19
public/emulator.css
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body,html {
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margin: 0;
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padding: 0;
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height: 100%;
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overflow: hidden;
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background: transparent;
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}
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.game {
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width: 100%;
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height: 100%;
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max-width: 100%;
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display: block;
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margin: 0 auto;
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}
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.ejs_menu_bar {
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display: none !important;
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}
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@ -2,184 +2,14 @@
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Test</title>
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<style type="text/css">
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body,html {
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margin: 0;
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padding: 0;
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height: 100%;
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overflow: hidden;
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background: transparent;
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}
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.game {
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width: 100%;
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height: 100%;
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max-width: 100%;
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display: block;
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margin: 0 auto;
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}
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.ejs_menu_bar {
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display: none !important;
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}
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</style>
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<title>Emulator Window</title>
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<link href="/emulator.css" rel="stylesheet" type="text/css" />
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<script src="https://cdnjs.cloudflare.com/ajax/libs/crypto-js/4.2.0/crypto-js.min.js" integrity="sha512-a+SUDuwNzXDvz4XrIcXHuCf089/iJAoN4lmrXJg18XnduKK6YlDHNRalv4yd1N40OKI80tFidF+rqTFKGPoWFQ==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
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</head>
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<body>
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<div class="game" id="game">
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</div>
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<script type="text/javascript" language="javascript">
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let scriptElement = null;
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let initInterval = setInterval(() => {
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send({ message: 'iframe_loaded' });
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}, 500);
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EJS_player = "#game";
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EJS_pathtodata = "https://cdn.emulatorjs.org/stable/data/";
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EJS_language = "en-US";
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EJS_volume = 0;
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EJS_startOnLoaded = true;
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EJS_backgroundColor = '#000';
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EJS_Buttons = {
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playPause: false,
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restart: false,
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mute: false,
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settings: false,
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fullscreen: false,
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saveState: false,
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loadState: false,
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screenRecord: false,
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gamepad: false,
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cheat: false,
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volume: false,
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saveSavFiles: false,
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loadSavFiles: false,
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quickSave: false,
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quickLoad: false,
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screenshot: false,
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cacheManager: false,
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exitEmulation: false
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}
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EJS_defaultOptions = {
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};
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const emulatorInit = data => {
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EJS_gameUrl = `/api/v1/rom?id=${data.gameId}`;
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EJS_core = data.core;
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EJS_gameName = data.gameName;
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EJS_externalFiles = {
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'/homeplay/saves/': `/api/v1/save?id=${data.gameId}`
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}
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scriptElement = document.createElement('script');
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scriptElement.src = 'https://cdn.emulatorjs.org/stable/data/loader.js';
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document.body.appendChild(scriptElement);
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clearInterval(initInterval);
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}
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const md5File = async path => {
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const buffer = EJS_emulator.gameManager.FS.readFile(path);
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const hash = await crypto.subtle.digest('SHA-256', buffer);
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const hashArray = Array.from(new Uint8Array(hash));
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const hashHex = hashArray.map(b => b.toString(16).padStart(2, '0')).join('');
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return hashHex;
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}
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const emulatorSave = async () => {
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// First, we get the currently saved MD5 hash of all files in the save
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// directory
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const contents = EJS_emulator.gameManager.FS.readdir('/homeplay/saves').filter(f => !f.startsWith('.'));
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const hashes = await Promise.all(contents.map(f => md5File(`/homeplay/saves/${f}`)));
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EJS_emulator.gameManager.saveSaveFiles();
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const newHashes = await Promise.all(contents.map(f => md5File(`/homeplay/saves/${f}`)));
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const changedFiles = contents.filter((f, i) => hashes[i] !== newHashes[i]);
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console.log('Changed files', changedFiles);
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send({
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message: ''
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})
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}
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const send = data => {
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window.parent.postMessage(data, '*');
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}
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window.onmessage = (e) => {
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const { data } = e;
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if(!data) {
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console.error('No data');
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return;
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}
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const { message } = data;
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switch(message) {
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case 'init':
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emulatorInit(data);
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break;
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case 'volume':
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EJS_emulator.setVolume(data.volume);
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break;
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case 'save':
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emulatorSave();
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break;
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default:
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console.error('Unknown message', message);
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}
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};
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EJS_ready = () => {
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// Modify the EJS stuff
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const oldGetRetroArchCfg = window.EJS_GameManager.prototype.getRetroArchCfg;
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const oldMountFileSystems = window.EJS_GameManager.prototype.mountFileSystems;
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EJS_GameManager.prototype.getRetroArchCfg = function() {
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const ejsConfig = oldGetRetroArchCfg.call(this);
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// Parse back into key value pair
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const raConfig = ejsConfig.split('\n').reduce((acc, line) => {
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if(!line.length) return acc;
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const [key, value] = line.split('=');
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acc[key.trim()] = value.trim();
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return acc;
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}, {});
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// Add new options
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raConfig['savefiles_in_content_dir'] = false;
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raConfig['sort_savefiles_by_content_enable'] = false;
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raConfig['sort_savefiles_enable'] = false;
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raConfig['savefile_directory'] = '/homeplay/saves';
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// Return back as RA config string
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return Object.entries(raConfig).map(([k, v]) => `${k} = ${v}`).join('\n');
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}
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send({ message: 'ready' });
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}
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EJS_onSaveState = () => {
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send({ message: 'save_state' });
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}
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EJS_onLoadState = () => {
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send({ message: 'load_state' });
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}
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EJS_onGameStart = () => {
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send({ message: 'start' });
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}
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</script>
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<script src="/emulator.js" type="text/javascript"></script>
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</body>
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</html>
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175
public/emulator.js
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175
public/emulator.js
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// Init EJS stuff
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class HomeplayEmulator {
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scriptElement = null;
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initInterval = null;
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oldGetRetroArchCfg = null;
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constructor() {
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// Set up the EJS stuff
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window.EJS_player = "#game";
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window.EJS_pathtodata = "https://cdn.emulatorjs.org/stable/data/";
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window.EJS_language = "en-US";
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window.EJS_volume = 0;
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window.EJS_startOnLoaded = true;
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window.EJS_backgroundColor = '#000';
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window.EJS_Buttons = {
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playPause: false,
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restart: false,
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mute: false,
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settings: false,
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fullscreen: false,
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saveState: false,
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loadState: false,
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screenRecord: false,
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gamepad: false,
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cheat: false,
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volume: false,
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saveSavFiles: false,
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loadSavFiles: false,
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quickSave: false,
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quickLoad: false,
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screenshot: false,
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cacheManager: false,
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exitEmulation: false
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}
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window.EJS_defaultOptions = {
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};
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// Bind events
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window.EJS_ready = this.onEJSReady;
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window.EJS_onGameStart = this.onEJSGameStart;
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window.EJS_onGameEnd = this.onEJSGameEnd;
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window.EJS_onSaveState = this.onEJSSaveState;
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window.EJS_onLoadState = this.onEJSLoadState;
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window.onmessage = this.onMessage;
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// Begin the init interval
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this.initInterval = setInterval(() => {
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this.send({ message: 'iframe_loaded' });
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}, 1000);
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}
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send = data => {
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window.parent.postMessage(data, '*');
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}
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init = data => {
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window.EJS_gameUrl = `/api/v1/rom?id=${data.gameId}`;
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window.EJS_core = data.core;
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window.EJS_gameName = data.gameName;
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window.EJS_externalFiles = {
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'/homeplay/saves/': `/api/v1/save?id=${data.gameId}`
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}
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this.scriptElement = document.createElement('script');
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this.scriptElement.src = 'https://cdn.emulatorjs.org/stable/data/loader.js';
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document.body.appendChild(this.scriptElement);
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clearInterval(this.initInterval);
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}
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onEJSReady = () => {
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// Modify the EJS stuff
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this.oldGetRetroArchCfg = window.EJS_GameManager.prototype.getRetroArchCfg;
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const raConfig = (...a) => this.getRetroArchCfg(...a);
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window.EJS_GameManager.prototype.getRetroArchCfg = function() {
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return raConfig(this);
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}
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this.send({ message: 'ready' });
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console.log('EJS Ready');
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}
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onEJSGameStart = () => {
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console.log('EJS Game Start');
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}
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onEJSGameEnd = () => {
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console.log('EJS Game End');
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}
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onEJSSaveState = () => {
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console.log('EJS Save State');
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}
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onEJSLoadState = () => {
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console.log('EJS Load State');;
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}
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onMessage = e => {
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const { data } = e;
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if(!data) {
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console.error('No data');
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return;
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}
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const { message } = data;
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switch(message) {
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case 'init':
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this.init(data);
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break;
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case 'volume':
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window.EJS_volume = data.volume;
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break;
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case 'save':
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window.EJS_emulator.saveSaveFiles();
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break;
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default:
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console.error('Unknown message', message);
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}
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}
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md5File = async path => {
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const buffer = window.EJS_emulator.gameManager.FS.readFile(path);
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const hash = await crypto.subtle.digest('SHA-256', buffer);
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const hashArray = Array.from(new Uint8Array(hash));
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const hashHex = hashArray.map(b => b.toString(16).padStart(2, '0')).join('');
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return hashHex;
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}
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getRetroArchCfg = (gameManager) => {
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const ejsConfig = this.oldGetRetroArchCfg.call(gameManager);
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// Parse back into key value pair
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const raConfig = ejsConfig.split('\n').reduce((acc, line) => {
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if(!line.length) return acc;
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const [key, value] = line.split('=');
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acc[key.trim()] = value.trim();
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return acc;
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}, {});
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// Add new options
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raConfig['savefiles_in_content_dir'] = false;
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raConfig['sort_savefiles_by_content_enable'] = false;
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raConfig['sort_savefiles_enable'] = false;
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raConfig['savefile_directory'] = '/homeplay/saves';
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// Return back as RA config string
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return Object.entries(raConfig).map(([k, v]) => `${k} = ${v}`).join('\n');
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}
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}
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// const emulatorSave = async () => {
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// // First, we get the currently saved MD5 hash of all files in the save
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// // directory
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// const contents = EJS_emulator.gameManager.FS.readdir('/homeplay/saves').filter(f => !f.startsWith('.'));
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// const hashes = await Promise.all(contents.map(f => md5File(`/homeplay/saves/${f}`)));
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// EJS_emulator.gameManager.saveSaveFiles();
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// const newHashes = await Promise.all(contents.map(f => md5File(`/homeplay/saves/${f}`)));
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// const changedFiles = contents.filter((f, i) => hashes[i] !== newHashes[i]);
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// console.log('Changed files', changedFiles);
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// send({
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// message: ''
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// })
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// }
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window.homeplay = new HomeplayEmulator();
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@ -1,4 +1,3 @@
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import { LanguageProvider } from '@/providers/LanguageProvider';
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import { Html, Head, Main, NextScript, DocumentProps } from 'next/document';
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const RootDocument:React.FC<DocumentProps> = props => {
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