Cleaned up the Emulator JS
This commit is contained in:
175
public/emulator.js
Normal file
175
public/emulator.js
Normal file
@ -0,0 +1,175 @@
|
||||
// Init EJS stuff
|
||||
class HomeplayEmulator {
|
||||
scriptElement = null;
|
||||
initInterval = null;
|
||||
oldGetRetroArchCfg = null;
|
||||
|
||||
constructor() {
|
||||
// Set up the EJS stuff
|
||||
window.EJS_player = "#game";
|
||||
window.EJS_pathtodata = "https://cdn.emulatorjs.org/stable/data/";
|
||||
window.EJS_language = "en-US";
|
||||
window.EJS_volume = 0;
|
||||
window.EJS_startOnLoaded = true;
|
||||
window.EJS_backgroundColor = '#000';
|
||||
|
||||
window.EJS_Buttons = {
|
||||
playPause: false,
|
||||
restart: false,
|
||||
mute: false,
|
||||
settings: false,
|
||||
fullscreen: false,
|
||||
saveState: false,
|
||||
loadState: false,
|
||||
screenRecord: false,
|
||||
gamepad: false,
|
||||
cheat: false,
|
||||
volume: false,
|
||||
saveSavFiles: false,
|
||||
loadSavFiles: false,
|
||||
quickSave: false,
|
||||
quickLoad: false,
|
||||
screenshot: false,
|
||||
cacheManager: false,
|
||||
exitEmulation: false
|
||||
}
|
||||
|
||||
window.EJS_defaultOptions = {
|
||||
|
||||
};
|
||||
|
||||
// Bind events
|
||||
window.EJS_ready = this.onEJSReady;
|
||||
window.EJS_onGameStart = this.onEJSGameStart;
|
||||
window.EJS_onGameEnd = this.onEJSGameEnd;
|
||||
window.EJS_onSaveState = this.onEJSSaveState;
|
||||
window.EJS_onLoadState = this.onEJSLoadState;
|
||||
window.onmessage = this.onMessage;
|
||||
|
||||
// Begin the init interval
|
||||
this.initInterval = setInterval(() => {
|
||||
this.send({ message: 'iframe_loaded' });
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
send = data => {
|
||||
window.parent.postMessage(data, '*');
|
||||
}
|
||||
|
||||
init = data => {
|
||||
window.EJS_gameUrl = `/api/v1/rom?id=${data.gameId}`;
|
||||
window.EJS_core = data.core;
|
||||
window.EJS_gameName = data.gameName;
|
||||
window.EJS_externalFiles = {
|
||||
'/homeplay/saves/': `/api/v1/save?id=${data.gameId}`
|
||||
}
|
||||
|
||||
this.scriptElement = document.createElement('script');
|
||||
this.scriptElement.src = 'https://cdn.emulatorjs.org/stable/data/loader.js';
|
||||
document.body.appendChild(this.scriptElement);
|
||||
|
||||
clearInterval(this.initInterval);
|
||||
}
|
||||
|
||||
onEJSReady = () => {
|
||||
// Modify the EJS stuff
|
||||
this.oldGetRetroArchCfg = window.EJS_GameManager.prototype.getRetroArchCfg;
|
||||
const raConfig = (...a) => this.getRetroArchCfg(...a);
|
||||
window.EJS_GameManager.prototype.getRetroArchCfg = function() {
|
||||
return raConfig(this);
|
||||
}
|
||||
|
||||
this.send({ message: 'ready' });
|
||||
|
||||
console.log('EJS Ready');
|
||||
}
|
||||
|
||||
onEJSGameStart = () => {
|
||||
console.log('EJS Game Start');
|
||||
}
|
||||
|
||||
onEJSGameEnd = () => {
|
||||
console.log('EJS Game End');
|
||||
}
|
||||
|
||||
onEJSSaveState = () => {
|
||||
console.log('EJS Save State');
|
||||
}
|
||||
|
||||
onEJSLoadState = () => {
|
||||
console.log('EJS Load State');;
|
||||
}
|
||||
|
||||
onMessage = e => {
|
||||
const { data } = e;
|
||||
|
||||
if(!data) {
|
||||
console.error('No data');
|
||||
return;
|
||||
}
|
||||
|
||||
const { message } = data;
|
||||
switch(message) {
|
||||
case 'init':
|
||||
this.init(data);
|
||||
break;
|
||||
|
||||
case 'volume':
|
||||
window.EJS_volume = data.volume;
|
||||
break;
|
||||
|
||||
case 'save':
|
||||
window.EJS_emulator.saveSaveFiles();
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error('Unknown message', message);
|
||||
}
|
||||
}
|
||||
|
||||
md5File = async path => {
|
||||
const buffer = window.EJS_emulator.gameManager.FS.readFile(path);
|
||||
const hash = await crypto.subtle.digest('SHA-256', buffer);
|
||||
const hashArray = Array.from(new Uint8Array(hash));
|
||||
const hashHex = hashArray.map(b => b.toString(16).padStart(2, '0')).join('');
|
||||
return hashHex;
|
||||
}
|
||||
|
||||
getRetroArchCfg = (gameManager) => {
|
||||
const ejsConfig = this.oldGetRetroArchCfg.call(gameManager);
|
||||
|
||||
// Parse back into key value pair
|
||||
const raConfig = ejsConfig.split('\n').reduce((acc, line) => {
|
||||
if(!line.length) return acc;
|
||||
const [key, value] = line.split('=');
|
||||
acc[key.trim()] = value.trim();
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
// Add new options
|
||||
raConfig['savefiles_in_content_dir'] = false;
|
||||
raConfig['sort_savefiles_by_content_enable'] = false;
|
||||
raConfig['sort_savefiles_enable'] = false;
|
||||
raConfig['savefile_directory'] = '/homeplay/saves';
|
||||
|
||||
// Return back as RA config string
|
||||
return Object.entries(raConfig).map(([k, v]) => `${k} = ${v}`).join('\n');
|
||||
}
|
||||
}
|
||||
|
||||
// const emulatorSave = async () => {
|
||||
// // First, we get the currently saved MD5 hash of all files in the save
|
||||
// // directory
|
||||
// const contents = EJS_emulator.gameManager.FS.readdir('/homeplay/saves').filter(f => !f.startsWith('.'));
|
||||
// const hashes = await Promise.all(contents.map(f => md5File(`/homeplay/saves/${f}`)));
|
||||
// EJS_emulator.gameManager.saveSaveFiles();
|
||||
// const newHashes = await Promise.all(contents.map(f => md5File(`/homeplay/saves/${f}`)));
|
||||
// const changedFiles = contents.filter((f, i) => hashes[i] !== newHashes[i]);
|
||||
// console.log('Changed files', changedFiles);
|
||||
|
||||
// send({
|
||||
// message: ''
|
||||
// })
|
||||
// }
|
||||
|
||||
window.homeplay = new HomeplayEmulator();
|
Reference in New Issue
Block a user