Files
dusk/assets/locale/en_US.po
T
YourWishes 7357b4a5df Localize remaining hardcoded UI strings and persist language preference
Replaces the last hardcoded English strings (initial-scene modals, game
menu save status messages) with locale-loaded text, adds a shared
LOCALE_LIST so the settings dropdown and locale manager stay in sync,
and persists the chosen language into savemeta_t across all platforms.
Also fixes two message buffers that were too small for their longest
translations.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-04 21:39:24 -05:00

122 lines
3.0 KiB
Plaintext

msgid ""
msgstr ""
"Project-Id-Version: ExampleApp 1.0\n"
"Language: en\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
#: ui/menu.c:10
msgid "ui.title"
msgstr ""
"Welcome"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.general"
msgstr "General"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.input"
msgstr "Input"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.display"
msgstr "Display"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.audio"
msgstr "Audio"
msgid "ui.settings.input.deadzone"
msgstr "Deadzone"
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
msgid "ui.settings.general.language"
msgstr "Language"
msgid "ui.settings.general.language_detail"
msgstr "Takes effect after restarting the application."
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.apply"
msgstr "Apply"
#: src/dusk/ui/frame/uiconfirm.c
msgid "ui.confirm.discard_changes"
msgstr "Discard unsaved changes?"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.characters"
msgstr "Characters"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.items"
msgstr "Items"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.settings"
msgstr "Settings"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.save"
msgstr "Save"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.save_success"
msgstr "Game saved."
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.save_cancelled"
msgstr "Save cancelled."
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.save_unavailable"
msgstr "Can't save - no save device found."
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.save_temporary"
msgstr "This session is temporary - no save device was found, so saving is disabled."
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.save_create_confirm"
msgstr "No save data found. Create a new save?"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.save_failed_format"
msgstr "Save failed: %s"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.save_check_failed_format"
msgstr "Can't save: %s"
#: src/dusk/ui/frame/initial/uiinitialnocard.c
msgid "ui.initial.no_card.message"
msgstr "No save device found. You can continue, but\nprogress will not be saved."
#: src/dusk/ui/frame/initial/uiinitialnocard.c
msgid "ui.initial.no_card.retry"
msgstr "Retry"
#: src/dusk/ui/frame/initial/uiinitialnocard.c
msgid "ui.initial.no_card.continue"
msgstr "Continue Anyway"
#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
msgid "ui.initial.create_save.message"
msgstr "No save data found. Create a new save?"
#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
msgid "ui.initial.create_save.yes"
msgstr "Yes"
#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
msgid "ui.initial.create_save.no"
msgstr "No"
msgid "item.potion.name"
msgstr "Potion"
msgid "item.potato.name"
msgstr "Potato"
msgid "item.apple.name"
msgstr "Apple"