Files
dusk/test/network/test_network.c
T
YourWishes f8607d114c Add UDP socket client/server multiplayer protocol
Implements the multiplayer transport layer from ROADMAP.md: UUID-based
client identity, a reliable-packet channel over UDP, handshake/ack/
ping/disconnect/player-joined/player-left/player-state packet types,
and split online (networked) vs offline (in-process singleplayer)
server modes wired into the engine's update/dispose loop.
2026-08-02 21:06:23 -05:00

63 lines
1.8 KiB
C

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "dusktest.h"
#include "network/network.h"
#include "network/networkinfo.h"
#include "util/memory.h"
typedef struct {
bool_t connected;
bool_t failed;
} networkevents_t;
static void onConnected(void *user) {
((networkevents_t *)user)->connected = true;
}
static void onFailed(errorret_t error, void *user) {
errorCatch(error);
((networkevents_t *)user)->failed = true;
}
static void onDisconnect(errorret_t error, void *user) {
errorCatch(error);
}
// Regression test: networkIsConnected() reports physical connectivity and
// is NOT the same thing as NETWORK.state -- networkGetInfo() asserts on
// the latter. Code must gate networkGetInfo() on NETWORK.state, reached
// only via networkRequestConnection(), not on networkIsConnected() alone.
static void test_request_connection_enables_get_info(void **state) {
assert_true(errorIsOk(networkInit()));
networkevents_t events;
memoryZero(&events, sizeof(events));
// Resolves synchronously on Linux (no networkPlatformRequestConnection).
networkRequestConnection(onConnected, onFailed, onDisconnect, &events);
assert_true(events.connected || events.failed);
if(events.connected) {
assert_int_equal(NETWORK.state, NETWORK_STATE_CONNECTED);
const networkinfo_t info = networkGetInfo(); // must not assert/crash
(void)info;
} else {
assert_int_equal(NETWORK.state, NETWORK_STATE_DISCONNECTED);
}
assert_true(errorIsOk(networkDispose()));
assert_int_equal(memoryGetAllocatedCount(), 0);
}
int main(void) {
const struct CMUnitTest tests[] = {
cmocka_unit_test(test_request_connection_enables_get_info),
};
return cmocka_run_group_tests(tests, NULL, NULL);
}