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dusk/src/rpg/cutscene/item/cutsceneitem.h
Dominic Masters aed202ebf9
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Add include()
2025-12-24 09:41:05 +10:00

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C

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "cutscenewait.h"
#include "cutscenecallback.h"
#include "cutscenetext.h"
typedef struct cutscene_s cutscene_t;
typedef enum {
CUTSCENE_ITEM_TYPE_NULL,
CUTSCENE_ITEM_TYPE_TEXT,
CUTSCENE_ITEM_TYPE_CALLBACK,
CUTSCENE_ITEM_TYPE_WAIT,
CUTSCENE_ITEM_TYPE_CUTSCENE
} cutsceneitemtype_t;
typedef struct cutsceneitem_s {
cutsceneitemtype_t type;
// Arguments/Data that will be used when this item is invoked.
union {
cutscenetext_t text;
cutscenecallback_t callback;
cutscenewait_t wait;
const cutscene_t *cutscene;
};
} cutsceneitem_t;
typedef union {
cutscenewaitdata_t wait;
} cutsceneitemdata_t;
/**
* Start the given cutscene item.
*
* @param item The cutscene item to start.
* @param data The cutscene item data storage.
*/
void cutsceneItemStart(const cutsceneitem_t *item, cutsceneitemdata_t *data);
/**
* Tick the given cutscene item (one frame).
*
* @param item The cutscene item to tick.
* @param data The cutscene item data storage.
*/
void cutsceneItemUpdate(const cutsceneitem_t *item, cutsceneitemdata_t *data);