2.6 KiB
Script -- Async Promises (scriptpromisepend_t)
Source: src/dusk/script/scriptpromisepend.h
See also: .claude/script.md
Overview
When a C module needs to resolve a JS Promise from an asynchronous
C event (e.g. an asset finishing loading, a network response arriving),
use scriptpromisepend_t. The pattern avoids heap allocation by using
a fixed-size pending slot array declared in the module.
Declaring the pending array
#define MY_MODULE_PENDING_MAX 8
static scriptpromisepend_t MY_PENDING[MY_MODULE_PENDING_MAX];
static uint32_t MY_PENDING_COUNT = 0;
Add a pending promise
Called from the JS-facing function that returns the Promise:
jerry_value_t promise = jerry_create_promise();
scriptPromisePendAdd(
MY_PENDING, &MY_PENDING_COUNT, MY_MODULE_PENDING_MAX,
key, // opaque void * used to match the resolve/reject later
promise
);
return jerry_acquire_value(promise); // return a copy to the caller
The key should be a stable pointer that uniquely identifies the
async operation -- e.g. an assetentry_t *, a network request handle,
or a pointer to a fixed-size slot in the module.
Resolve or reject
Called when the C event fires, typically from moduleUpdate or an
event callback:
// On success:
scriptPromisePendResolve(
MY_PENDING, &MY_PENDING_COUNT,
key, jerry_undefined() // or a result value
);
// On failure:
jerry_value_t err = jerry_create_error(
JERRY_ERROR_COMMON, (const jerry_char_t *)"reason"
);
scriptPromisePendReject(MY_PENDING, &MY_PENDING_COUNT, key, err);
jerry_release_value(err);
Both macros remove the slot from the pending array after settling.
Guard against double-submit
if(scriptPromisePendHas(MY_PENDING, MY_PENDING_COUNT, key)) {
// already waiting -- return the existing promise or an error
}
Module teardown
Free all pending promises before cleaning up events or other state:
scriptPromisePendFreeAll(MY_PENDING, &MY_PENDING_COUNT);
This rejects all still-pending promises and resets the count to 0.
Call it from the module's Dispose function, before any backing
data (asset entries, event subscriptions) is torn down.
Design notes
MY_MODULE_PENDING_MAXsets a hard cap on concurrent async ops. Exceeding it is a runtime assertion -- size the array to the maximum realistic concurrency for the module.- The key is opaque (
void *); the system does not dereference it. A raw integer cast tovoid *is fine if no pointer is available. scriptUpdate()runs the JerryScript microjob queue each frame, which is what processes.then()chains after a resolve/reject.