1.3 KiB
1.3 KiB
Platform -- macOS
DUSK_TARGET_SYSTEM: macos
Source layer: src/duskmacos/ (planned, does not exist yet)
Status: Planned -- not yet implemented
Overview
macOS desktop is a planned target. No source layer, CMake target file, or toolchain exists yet. The intended architecture mirrors Linux: SDL2 for windowing/input, OpenGL (or Metal via MoltenVK/SDL2) for rendering.
Expected macros (when implemented)
| Macro | Expected |
|---|---|
DUSK_MACOS |
yes |
DUSK_SDL2 |
yes |
DUSK_OPENGL |
yes |
DUSK_DISPLAY_SIZE_DYNAMIC |
yes |
DUSK_INPUT_KEYBOARD |
yes |
DUSK_INPUT_POINTER |
yes |
DUSK_INPUT_GAMEPAD |
yes |
DUSK_PLATFORM_ENDIAN_LITTLE |
yes |
DUSK_TIME_DYNAMIC |
yes |
DUSK_THREAD_PTHREAD |
yes |
Notes
- Will be little-endian (Apple Silicon and Intel x86-64).
- Apple deprecated OpenGL on macOS in 10.14 (Mojave). The implementation will need to either target the deprecated OpenGL path or use MoltenVK (Vulkan-over-Metal) with an SDL2 OpenGL layer. This decision is pending.
- Save files will likely live in
~/Library/Application Support/. - Expected to share
src/dusksdl2/andsrc/duskgl/with Linux. - Toolchain: native Clang via Xcode Command Line Tools, or a cross-compile from Linux with osxcross.
Update this document when the macOS target is implemented.