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dusk/.claude/display.md
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2026-06-16 10:15:59 -05:00

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Display System

Source: src/dusk/display/

Overview

The display system is a platform-abstracted rendering layer. Each subsystem (texture, shader, framebuffer, screen) is defined by a core header that requires the platform layer to provide concrete types and hook macros. The OpenGL implementation lives in src/duskgl/; the Dolphin (GX) implementation in src/duskdolphin/.

Subsystem documentation

Subsystem Reference
Screen size modes, framebuffer, screen .claude/display-core.md
Texture, tileset, font .claude/display-texture.md
Shader, shader material, display state .claude/display-shader.md