Groups item data under assets/items/ to match the cutscenes/ folder convention, updating itemInit()'s asset path accordingly. Also adds assets/battle/moves.jsonc as a starting point for move data - there's no JSON loader consuming it yet (battleability_t is still just a bare enum), so its field shape is a placeholder rather than a contract. Co-Authored-By: Claude Sonnet 5 <[email protected]>
8 lines
125 B
JSON
8 lines
125 B
JSON
{
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"items": {
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"potion": { "type": "MEDICINE" },
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"potato": { "type": "FOOD" },
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"apple": { "type": "FOOD" }
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}
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}
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