Files
dusk/tools/mapcompile/mapcompile.py
2025-06-14 20:09:34 -05:00

250 lines
7.9 KiB
Python

import sys, os
import argparse
from datetime import datetime
import json
CHUNK_WIDTH = 8
CHUNK_HEIGHT = 8
CHUNK_ENTITY_COUNT_MAX = 8
ENTITY_TYPE_MAP = {
"npc": "ENTITY_TYPE_NPC",
}
# Check if the script is run with the correct arguments
parser = argparse.ArgumentParser(description="Generate chunk header files")
parser.add_argument('--output', required=True, help='Dir to output headers')
parser.add_argument('--input', required=True, help='Input JSON file from tiled')
args = parser.parse_args()
# Ensure outdir exists
outputDir = args.output
os.makedirs(outputDir, exist_ok=True)
# Create world directory if it does not exist
worldDir = os.path.join(outputDir, "world")
os.makedirs(worldDir, exist_ok=True)
# Create chunks directory if it does not exist
chunksDir = os.path.join(worldDir, "chunk")
os.makedirs(chunksDir, exist_ok=True)
# Some vars used during printing
now = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
# Read the input JSON file
inputFile = args.input
if not os.path.isfile(inputFile):
print(f"Error: Input file '{inputFile}' does not exist.")
sys.exit(1)
with open(inputFile, 'r') as f:
data = json.load(f)
# Data should have height key
if 'height' not in data or 'width' not in data:
print(f"Error: Input file '{inputFile}' does not contain 'height' or 'width' key.")
sys.exit(1)
if 'tilewidth' not in data or 'tileheight' not in data:
print(f"Error: Input file '{inputFile}' does not contain 'tilewidth' or 'tileheight' key.")
sys.exit(1)
if 'infinite' not in data or not isinstance(data['infinite'], bool):
print(f"Error: Input file '{inputFile}' does not contain 'infinite' key.")
sys.exit(1)
if 'layers' not in data or not isinstance(data['layers'], list):
print(f"Error: Input file '{inputFile}' does not contain 'layers' key.")
sys.exit(1)
layers = data['layers']
if len(layers) == 0:
print(f"Error: Input file '{inputFile}' does not contain any layers.")
sys.exit(1)
# For each layer
for layer in layers:
if not 'chunks' in layer or not isinstance(layer['chunks'], list):
print(f"Error: Layer in input file '{inputFile}' does not contain 'chunks' key.")
sys.exit(1)
if not 'height' in layer or not isinstance(layer['height'], int):
print(f"Error: Layer in input file '{inputFile}' does not contain 'height' key.")
sys.exit(1)
if not 'width' in layer or not isinstance(layer['width'], int):
print(f"Error: Layer in input file '{inputFile}' does not contain 'width' key.")
sys.exit(1)
if 'visible' in layer and layer['visible'] is not True:
continue
chunks = layer['chunks']
if len(chunks) == 0:
print(f"Error: Layer in input file '{inputFile}' does not contain any chunks.")
sys.exit(1)
# Data sent to the world header file
# worldWidth = 0
# worldHeight = 0
# chunksDone = []
# entityIdNext = 1
# # For each chunk file
# for chunkFile in os.listdir(CHUNK_DATA_DIR):
# data = json.load(open(os.path.join(CHUNK_DATA_DIR, chunkFile)))
# print(f"Processing chunk: {chunkFile}")
# if not 'chunk' in data:
# print(f"Error: Chunk file '{chunkFile}' does not contain 'chunk' key.")
# exit(1)
# if not 'position' in data['chunk']:
# print(f"Error: Chunk file '{chunkFile}' does not contain 'position' key.")
# exit(1)
# # Position must be array of two integers
# position = data['chunk']['position']
# if not isinstance(position, list) or len(position) != 2:
# print(f"Error: Chunk file '{chunkFile}' has invalid 'position' format.")
# exit(1)
# if not all(isinstance(x, int) for x in position):
# print(f"Error: Chunk file '{chunkFile}' invalid 'position' values.")
# exit(1)
# x, y = position
# # Make sure that the filename "chunk_{x}_{y}.json" matches the position
# expectedFilename = f"chunk_{x}_{y}.json"
# if chunkFile != expectedFilename:
# print(f"Error: Chunk file '{chunkFile}' should be '{expectedFilename}'.")
# exit(1)
# # Chunk should not be already processed
# if (x, y) in chunksDone:
# print(f"Error: Chunk at position ({x}, {y}) is already processed. Skipping.")
# exit(1)
# chunksDone.append((x, y))
# worldWidth = max(worldWidth, x + 1)
# worldHeight = max(worldHeight, y + 1)
# # Read in base layer data
# if 'baseLayer' not in data['chunk']:
# print(f"Error: Chunk file '{chunkFile}' does not contain 'baseLayer' key.")
# exit(1)
# baseLayer = data['chunk']['baseLayer']
# # Base layer should exactly CHUNK_WIDTH * CHUNK_HEIGHT elements
# if len(baseLayer) != CHUNK_HEIGHT:
# print(f"Error: Chunk file '{chunkFile}' has invalid 'baseLayer' length.")
# exit(1)
# for row in baseLayer:
# if len(row) != CHUNK_WIDTH:
# print(f"Error: Chunk file '{chunkFile}' has invalid 'baseLayer' row length.")
# exit(1)
# # Read in overlay layer data
# if 'overlayLayer' not in data['chunk']:
# print(f"Error: Chunk file '{chunkFile}' does not contain 'overlayLayer' key.")
# exit(1)
# overlayLayer = data['chunk']['overlayLayer']
# # Overlay layer should exactly CHUNK_WIDTH * CHUNK_HEIGHT elements
# if len(overlayLayer) != CHUNK_HEIGHT:
# print(f"Error: Chunk file '{chunkFile}' has invalid 'overlayLayer' length.")
# exit(1)
# for row in overlayLayer:
# if len(row) != CHUNK_WIDTH:
# print(f"Error: Chunk file '{chunkFile}' has invalid 'overlayLayer' row length.")
# exit(1)
# # Read in entities
# entities = data['chunk'].get('entities', [])
# # Now we generate a chunk header file
# chunk_header_path = os.path.join(chunksDir, f"chunk_{x}_{y}.h")
# with open(chunk_header_path, 'w') as f:
# f.write(f"// Generated chunk header for chunk at position ({x}, {y})\n")
# f.write(f"// Generated at {now}\n")
# f.write("#pragma once\n")
# f.write("#include \"world/chunkdata.h\"\n\n")
# f.write(f"static const chunkdata_t CHUNK_{x}_{y} = {{\n")
# f.write(f" .layerBase = {{\n")
# for row in baseLayer:
# f.write(" ")
# for column in row:
# f.write(f"0x{column:02x}, ")
# f.write("\n")
# f.write(" },\n\n")
# f.write(f" .layerOverlay = {{\n")
# for row in overlayLayer:
# f.write(" ")
# for column in row:
# f.write(f"0x{column:02x}, ")
# f.write("\n")
# f.write(" },\n\n")
# f.write(f" .entities = {{\n")
# for entity in entities:
# if 'id' in entity:
# entityId = entity['id']
# else:
# entityId = entityIdNext
# entityIdNext += 1
# if 'type' not in entity:
# print(f"Error: Entity in chunk ({x}, {y}) does not have 'type' key.")
# exit(1)
# if 'x' not in entity or 'y' not in entity:
# print(f"Error: Entity in chunk ({x}, {y}) does not have 'x' or 'y' key.")
# exit(1)
# f.write(" {\n")
# f.write(f" .id = {entityId},\n")
# f.write(f" .type = {ENTITY_TYPE_MAP.get(entity['type'], 'ENTITY_TYPE_UNKNOWN')},\n"),
# f.write(f" .x = {entity['x']},\n")
# f.write(f" .y = {entity['y']},\n")
# f.write(f" }},\n")
# pass
# f.write(" },\n\n")
# f.write("};\n\n")
# pass
# # Output header file.
# header_path = os.path.join(worldDir, "world.h")
# with open(header_path, 'w') as f:
# f.write(f"// Generated chunks file. Generated at {now}\n\n")
# f.write("#pragma once\n")
# f.write("#include \"dusk.h\"\n")
# # Now, for each chunk, include its header file
# for (x, y) in chunksDone:
# chunk_header = f"world/chunk/chunk_{x}_{y}.h"
# f.write(f"#include \"{chunk_header}\"\n")
# f.write("\n")
# f.write(f"#define WORLD_WIDTH {worldWidth}\n")
# f.write(f"#define WORLD_HEIGHT {worldHeight}\n\n")
# f.write(f"static const chunkdata_t* WORLD_CHUNKS[] = {{\n")
# for i in range(worldHeight):
# f.write(" ")
# for j in range(worldWidth):
# if (j, i) in chunksDone:
# f.write(f"&CHUNK_{j}_{i}, ")
# else:
# f.write("NULL, ")
# f.write("\n")
# f.write("};\n\n")
# print(f"chunks.h generated at: {header_path}")