Files
dusk/src/duskpsp
YourWishesandClaude Sonnet 5 d5078b978c Cache PSP volume/pan computation, mix channel + master volume into mixer playback, wire boa.mp3 as looping BGM
- PSP output thread now caches the last computed leftVolume/rightVolume and
  only recomputes them when stream->volume/directionality actually changed
  since the previous chunk, instead of recomputing every ~23ms chunk
  unconditionally.
- Mixer channels and the mixer itself now carry their own volume
  (audioMixerSetChannelVolume()/audioMixerSetMasterVolume()), multiplied
  with each sound's own volume every audioMixerUpdateEarly() and applied via
  audioStreamSetVolume() - so changing a channel's or the master volume
  affects whatever's already playing, not just future sounds. Also fixed
  audioMixerUpdateEarly() to tolerate a PLAY command queued outside the
  normal per-frame cycle (no loadingAsset yet from a preceding
  audioMixerUpdateLate(), e.g. during engine startup) by leaving it queued
  for the following frame instead of asserting.
- engine.c now plays boa.mp3 on AUDIO_MIXER_CHANNEL_BGM_0 on loop through
  the mixer instead of driving a raw audiostream_t directly, exercising the
  new mixer pipeline end to end.

Built and verified on Linux, PSP (Docker) and GameCube (Docker).

Co-Authored-By: Claude Sonnet 5 <[email protected]>
2026-09-02 15:10:09 -05:00
..
2026-07-01 20:23:44 -05:00
2026-03-22 09:13:42 -05:00
2026-06-07 21:16:46 -05:00
2026-04-29 14:53:35 -05:00
2026-03-08 19:51:00 -05:00